This community is dying. WE NEED TO ADRESS THIS.

    Edymnion

    Carebear Extraordinaire!
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    lol yeah no. I know that a lot of players have fond memories of Power 1.0. I can vouch for it being extremely noob unfriendly.
    Seriously. I remember running constant classes on servers to teach new players how to build reactors because the old bounding box additive/multiplicative mechanic was so utterly alien to anything else any other game ever had that there was just no way an average player would ever figure it out unless someone taught them how to do it.

    EVERY new player I saw tried to build solid blocks of reactors, and the only way to teach them the proper way was to literally go out out to them and show them how to build the lines one block at a time because you just could not explain it over chat in a way that made sense.

    Power 1.0 was hella difficult and counter-intuitive. The only people who thought it was easy was the people who had already been using it for months/years and had fully learned the system inside and out.

    "Make a big block of reactors. Put some stabilizers far enough away that they show up at most yellow-orange or lighter. Connect some big blocks of whatever chamber has the effect you want to add with conduits." Thats easy enough to explain that anyone can do it. Trying to tell a complete noob how to build reactor lines when they didn't even know what a bounding box was... it was just a nightmare.
     
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    Power 1.0 was hella difficult and counter-intuitive. The only people who thought it was easy was the people who had already been using it for months/years and had fully learned the system inside and out.
    The only thing difficult about it was fitting a bunch of power lines in a small ship. Build large enough and suddenly it was super easy. Could have been solved by simply making reactor power scale by volume, like power capacitors did.
    Now the reactor can indeed be a brick but has a bunch of other, in my opinion considerably worse requirements that tie your hand to design your ships very specifically.
    If you can't have freedom you might as well play with a non-voxel space sim.

    As it currently stands though, the game is for all intents and purposes, a dead game. I saw upwards of 60 players on a single server before the power 2.0 update dropped... Now? You're lucky if you see 10 people on a single server. Until the devs either A: completely rollback the power 2.0 update ob B: remake the way the power works again, the game will not be noob-friendly... And server owners like me who have fond memories spanning years on the game will have to learn how to code basically jsut so they can make our servers noob-friendly to bring in new players.
    There's truth there.

    Power 2.0 was indeed the trigger that started it all.

    Is noob-friendliness the problem though?
    I don't think so. I'm perfectly able to understand how the 2.0 systems work and so can anyone else after some time- I still don't like using them, because it's a bad system.
    It's tedious to build and fly with.

    Did you know that when you have a hull you want to fill up, you'll have to rip out all the system blocks a couple of times, and completely rebuild the reactor several times from the ground up to get the ratios right? The way you have to work around the available room just doesn't let you "add a little more" to something.
    Some players will never encounter this issue because they start by laying down system blocks and later cover it with some hull.
    Try to build a replica vessel and you'll be screaming from rage.

    Why must the shields be kept in groups? Do you know what a chore it is to make sure everything connects?
    You'd think "Hey, you're not supposed to do that, just place one big solid block down somewhere" - Except you'd never get enough shield capacity that way, unless your ship is a solid brick without interior. There's just no room.

    Why make cannons jerk the whole ship around if it was already nigh impossible to hit targets with them? - This time even select-fire docked entities are screwed because the recoil will twist them through walls they were never supposed to cross, and lag out the game.

    Why can a ship only be destroyed by damaging it's reactor? Has anyone seen how ridiculious it is when the enemy literally has more holes than blocks remaining but still flies and fights?

    Why must a ship's capacity for 2.0's sub-systems be static? It could scale with ship-to-reactor ratio for simpler or more advanced builds!
    Why must said sub-system's size requirements scale with the reactor's size and not the ship's? They take up disproportionately high amounts of space.

    Why must weapon ranges be static? Small fighters won't see more than a target icon when dueling from kilometers apart, while large ships must fly comically close to each other. The whole big cannons vs small ship problem could have been solved by making it harder for the big guns to aim at small, fast moving targets (traverse speed, problems with lock-on etc.)

    Why instead of the fanciful big ideas was no work done to develop a way to recalculate the core's position, or to add extra control blocks the ship can be piloted from, or to let you use your weapons in select fire mode without building them as docked entities, or teaching the ship AI to guide select fire turrets on it's target, or the turret AI to select targets it can actually aim at?

    Then comes the "Wear your shoes on your hands and use your eyebrows to crawl forward and call it walking" kind of immersion breaking nonsense;

    Who puts reactor parts far away from a reactor?
    Who calls a brick a chamber?
    Who'd think booster rockets, jump drives, scanners, stealth systems and what not are parts of a reactor? Some of those are usually best kept rather far apart, lest the interference would render them non-functional.
    Why waste a bunch of internal space on a type of block that doesn't do anything except fulfilling an abstract requirement?
    Why is it that despite being announced to do so, projectiles still don't scale visually and noone gives a damn? Can you not see the 1x1 bullets popping out of 11x11 cannon barrels?!
    Why do I need both missile launchers and missile storage; What is in the launchers if not missiles?
    Why did the textures of advanced armor revert to bathroom tiles? We've been through this mistake once, it was fixed, and looked great until the day 2.0 came.

    Was it the toxic community?

    No. I've been trudging through the filth of various online communities for more than a decade by now. This one was no different, and there was no drastic change in attitudes after the update - They were always bad. At the time, they merely happened to touch a sensitive subject and were violently silenced. The relative peace we're having now is fake; We just got banned if we said something mean - Even if it was to speak out against ill-meaning, manipulative individuals, because the admins in charge couldn't tell good from evil.
    Treating your community like enemies is a sure way of losing them. I myself was on the verge of turning my back completely, but despite everything I still hope this heap of mess can be turned into a decent game.
    Sure, those who sparked strife for strife's sake are mostly gone, but so are a lot of people who actually gave a damn and was passionate about steering the game in the right direction.
    .... And some assholes are still at large, they merely altered their tactics.
    In the end, it still doesn't matter; When I play, I play alone, or with an actual friend or two; I might run into interesting people online, or outright vermin, that's just online gaming. Everywhere, all the time.

    Was it because change is difficult?

    Please. I'm learning how to play a completely new game at least once a month.
    Last weekend I got into Deep Rock Galactic and it's friggin' great. Make mining work like that. Game of the century.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    In conclusion, or TLDR if you prefer;

    -No such thing as too toxic, too different, too difficult.

    What keeps at least me, personally from playing is;

    - Systems are bad to build with.
    -Systems are bad to play with.

    End. Perhaps it applies to others as well.

    Textwaaall, glorious textwaaall, oh teeeeeeextwaaaaaaaalllll!!!!!
     
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    after reading the first couple lines it's clearly just another personnal opinion rant...
    boringrepetativetextwallsthatisurelywontread ftw?
     
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    .... And some assholes are still at large, they merely altered their tactics.
    after reading the first couple lines it's clearly just another personnal opinion rant...
    boringrepetativetextwallsthatisurelywontread ftw?
    :D Ain't that a coincidence?

    It's a forum. Stuff's there to read for people who want to read it. It's okay if you're not one of them, but voicing such opinions as you did now appears as nothing more than baiting.

    Plus, there's a TLDR and a melody about textwalls...
     
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    I don't really think it was power 2.0 as in 'new reactor building principles' that drove away players. Building your 2Me/s reactor with some strange line patterns across your ship and then adding the extra power by groups of aux blocks, or if you go back further, by docked reactors, using clocks and energy transfer beams, was a huge pain in the ass. Though it still was fun, because doing all the math and logic for all the ship systems was challenging. It felt more like "engineering" the ship. I don't get the same feeling with the new system. But that in itself is OK. My issue with power 2.0 was, that almost everything stopped working. They broke the game, so you could build some new reactors, with all the chamber types and other aspects bugged as hell. Also weapons didn't work anymore and you basically had to wait until the weapons update came out, only to realize, that weapons still didn't work. We were all pretty excited about the power update ... but it felt more like a punch into the stomach, when it was finally released. So players were driven away. Same with the weapons update. Although it has a lot of interesting and exciting features, it ultimately didn't work. Not sure if anything substantial changed in that regard in some of the "latest" updates. Schemas statement about it sounded more like a resignation, so I'm not expecting any solutions. All in all you just get fed up with all the issues, which have persisted in some way or the others over the years, and extended to "nothing really works". But you still feel attracted, because you can be creative and build all this cool but ultimately useless stuff, so people want to vent their frustration and hope things will become better again. All the reactions to people being frustrated about the game like 'go back to previous version', 'this is alpha', 'the game is free' don't get that. They are basically saying 'your fault for eating shit'. In that sense, the only conclusion really is: stop playing the game, if you don't want to eat shit.
     
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    With power 1.0: make a line of power blocs then place the systems you want where you want.
    With power 2.0: make a blob of power blocs and a blob of stabilizer blocs then place conduits toward systems then go into complex interfaces and set the room effects and then become angry and swarm everything with warheads drones instead of playing the ship building game.
    I mean if "make a line of power blocs" is "too much complex" for you then power 2.0 is an hellscape.
     
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    Ain't that a coincidence?
    I haven't a clue what you're on about nor am I interested, yes you have been baited...

    anybody actually "on Topic"?
    For those actually interested in the "actual" Topic...
    please revert to OnTopic I & OnTopic II

    A word from the Surgeon General for all the "salt addicts" out there to think about...
    Surgeon generals warn that too much salt is bad for your helleath!

    1. High blood pressure accounts for two-thirds of all strokes and half of heart disease.
    2. Kidney failure.
    3. Swelling in strange places.
    4. Brain damage.
    5. Impared Vision.
    6. ... blablabla
    The list is endless... for your own health, and ours... justpleasestop, even if you have nothing bettertodo...

    You've made your points...
    it's old...
    it' redundant...
    it's time to move on...
    or help the community grow.
     
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    I haven't a clue what you're on about nor am I interested, yes you have been baited...

    anybody actually "on Topic"?
    For those actually interested in the "actual" Topic...
    please revert to OnTopic I & OnTopic II

    A word from the Surgeon General for all the "salt addicts" out there to think about...
    Surgeon generals warn that too much salt is bad for your helleath!

    1. High blood pressure accounts for two-thirds of all strokes and half of heart disease.
    2. Kidney failure.
    3. Swelling in strange places.
    4. Brain damage.
    5. Impared Vision.
    6. ... blablabla
    The list is endless... for your own health, and ours... justpleasestop, even if you have nothing bettertodo...

    You've made your points...
    it's old...
    it' redundant...
    it's time to move on...
    or help the community grow.
    Sometimes it is necessary to use anchors to steer a ship. Not necessarily the best way, but it is one. Just forgoing the past is possibly the most dangerous path; Schine has acknowledged this and, after some time and presumably going over the state of forums several times, admitted that they may have been overzealous in the past and are trying somewhat to reconnect with their community.

    As for the original topic; the community is more or less dead or almost so. There’s still a few commendable efforts being made, but barely anything is being talked about compared to the forum’s explosion. For example, many of the threads currently active were started months or even years ago, each new post not adding much substance. Weather this will stay the same, however, is different because this game still does have an active developer.
     

    Crashmaster

    I got N64 problems but a bitch ain't one
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    Two off-topic salty posts complaining about others being salty and off-topic.

    Noice *pop*
     
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