Your not the only one who likes it that way. But the problem is that all it will take to win a battle is a lucky shot on an enemy reactor brick rather than skill and tactics, The amount of crap destroyed by an exploding reactor should not be as big as your examples.I like ship to ship combat at its current slugfest form, where a ship I spent hours mining for and days/weeks designing lasts for quite a while and I have a long period of "fun" before I go back to grinding for materials to replace the ship.
Short fights dont make the ship feel like it has made its return on investment in "fun".
Also use armor, so they dont need a lucky shot, but several lucky shots.EDIT: Else it will come down to who can get shot with a piercing cannon :/
put it in your hotbar and click!Im super curious how this new power block works. I've screwed around a little bit in the dev build but I don't understand how this block works as a power source. As of the newest dev build I can't seem to get the chain explosions either. What am I missing?
I like that option.I could make it so that advanced armor on the outer layer of the reactor and armored layers inside would be enough to prolong your reactor's life/usefulness just long enough to justify for the added cost, used block space and added mass.
Supplement from the looks of it. Still not sure what they do or how to fully use them right now though.So are these a replacement or supplement to the existing power blocks?
perhaps its the fix for docked reactors? havent played around with them yetSupplement from the looks of it. Still not sure what they do or how to fully use them right now though.
Knowing people they'd find a way to use both together. XD To be honest I want a way to transfer energy regen down the docking chain like we do thrust right now.perhaps its the fix for docked reactors? havent played around with them yet
It is. Currently there's a bug that you can't use them on any ship with anything else in hotbar, so any serious testing is basically impossible.perhaps its the fix for docked reactors? havent played around with them yet
Using them together with docked reactors would be pointless since they have a per-group cap rather than a per-entity cap, and power/shield supply are getting nerfs while docked as well.Knowing people they'd find a way to use both together. XD To be honest I want a way to transfer energy regen down the docking chain like we do thrust right now.
Ahahahahahahahahaha... several shots *wipes away tear* thats a good one.Also use armor, so they dont need a lucky shot, but several lucky shots.
Some people might think 30 layers of advanced is heavy, but you do what you need to do to survive once shields die. Place it where the enemy will shoot you (your front, because you should be facing them too) and it will save your life :p
Then the soft cap plus all other nerfs and diminishing returns for big ships should simply be removed instead of adding exploding reactors. So building super titans would be encouraged instead of drone carriers - on the simple premise of "thousand ships cause more lag than one ship."Also, I'd prefer if we moved AWAY from encouraging modular ships outside of RP. They cause a lot of combat lag, and will ALWAYS be laggier than non-modular ships on the simple premise of "two ships cause more lag than one ship."