- Joined
- Mar 30, 2018
- Messages
- 60
- Reaction score
- 70
—=—=—=—=—=—=—=—=—={ Varis Federation Network }—=—=—=—=—=—=—
‘’welcome user to the Varis Federation's Military branch, the Varis United Sectors (VUS) and it's public catalog’’
CATALOG:
Fighters:
Work in progress:
-Resourece collector
‘’welcome user to the Varis Federation's Military branch, the Varis United Sectors (VUS) and it's public catalog’’
Bzz...* IMPORTANT: if you find our products not satisfying, please feel free to report to me, thanks for all, help his shipyard better itself *piiiuuu, click!
Faction lore: The New Humanity
-The Age of Discovery
100 years ago, a satellite detected an objet on the outskirts of our solar system, Gefängnis; soon after, the object disappeared. 10 years later, another satellite detected the same object, this time, under the mud of a great plain.
An expedition was sent, it was a massive starship. Buried in the mud.
Deep inside it’s database, was a single file that would change the course of our Lives Forever, on the file, was a single word more ancient than the names themselves, Earth, our home:
1000 years ago, our ancestors were brought to Gefangis in a massive ship, which was named “la Santa Maria”, curiously enough, along various other people to colonise the planet. But something went wrong, our engines stopped working, we were being attacked by someone or Something, we had to flee. Some made it, some didn’t. The survivors that made landfall found themselves isolated from the rest of the galaxy, without any way to call home, as all of the interstellar communication systems were aboard the wrecked ship. After further search we found a passenger list, surprisingly, the ship that brought us here wasn’t a colony ship, it was a prison ship, a social experiment to see how the prisoners wold react on a new world, restarting the civilisation from the ashes, we also found that the mysterious ship didn’t matched with any of the ship in the database . Of course, there was anything they would need on the scape pods, as well as some medical equipment along several survival manuals, As you can see, the experiment worked well, we even have a civilisation of our own!
-The age of Death and Hope:
But 10 years after the rediscovery of the prison ship, the same enemy we faced on the way to Gefängis returned, this time, as the most advanced civilisation on the galaxy, attracted like flys to a lightbulb by the fusion drive’s restart, they relentlessly attacked our villages, our cities, our world. We counter attacked, but our reverse-engineered weapons, taken from the Maria, along the materials, the subsystems, and the fusion reactor. But we couldn’t even scratch their shields, city after city, life after life. They were being token by our faceless enemy, and, yet again. We had to flee. Where? To the Stars, the lucky to escape soon encountered more unknown faces, this time, they were friendly ones. Can you guess it?
The friendly faces were the Trading Guild and the Outcast. Who helpfully helped our people, giving them a place to rest, work, and learn more than we could ever do with a wreckage, first as refugees, later, as citizens. Even the Trading Guild nor the Outcasts knew what Earth was or where to find it, they didn’t even know what our race was nor the faceless enemy we encountered. That could only mean one thing, Humaity went extinct, or has been hiding or we are far from their territory. Anyway, we are the only humans that have been left on the Galaxy, we are alone in the immensity. Plans started to build a massive colony ship that wold seek the rest of Humanity, among the stars. ( is it too mithycal?)
-Age of... Something?
5 years ago, when the founder of the Varis Federation, Captain Markus, was a simple miner who salvaged for hire, he was hired by the Outcasts to go in a 5 month-long mining mission. One day, while he was salvaging a wreck, he found a mysterious storage crate.The contents of the crate were a videogame called “Homeworld” and some drawings, soon Markus fell in love with the game and it‘s designs, but that wasn’t all the crate contained. It contained pices of human culture, including songs, books, Databases, and some official reports, Probably it was a time capsule that someone threw into space in hopes that someone found it someday
Markus decided that the first thing he’ll design were going to be Fighters, and the first one of them will be the iconic Tiger Interceptor.
——The lore will continue as i build ships and I expand——
-The Age of Discovery
100 years ago, a satellite detected an objet on the outskirts of our solar system, Gefängnis; soon after, the object disappeared. 10 years later, another satellite detected the same object, this time, under the mud of a great plain.
An expedition was sent, it was a massive starship. Buried in the mud.
Deep inside it’s database, was a single file that would change the course of our Lives Forever, on the file, was a single word more ancient than the names themselves, Earth, our home:
1000 years ago, our ancestors were brought to Gefangis in a massive ship, which was named “la Santa Maria”, curiously enough, along various other people to colonise the planet. But something went wrong, our engines stopped working, we were being attacked by someone or Something, we had to flee. Some made it, some didn’t. The survivors that made landfall found themselves isolated from the rest of the galaxy, without any way to call home, as all of the interstellar communication systems were aboard the wrecked ship. After further search we found a passenger list, surprisingly, the ship that brought us here wasn’t a colony ship, it was a prison ship, a social experiment to see how the prisoners wold react on a new world, restarting the civilisation from the ashes, we also found that the mysterious ship didn’t matched with any of the ship in the database . Of course, there was anything they would need on the scape pods, as well as some medical equipment along several survival manuals, As you can see, the experiment worked well, we even have a civilisation of our own!
-The age of Death and Hope:
But 10 years after the rediscovery of the prison ship, the same enemy we faced on the way to Gefängis returned, this time, as the most advanced civilisation on the galaxy, attracted like flys to a lightbulb by the fusion drive’s restart, they relentlessly attacked our villages, our cities, our world. We counter attacked, but our reverse-engineered weapons, taken from the Maria, along the materials, the subsystems, and the fusion reactor. But we couldn’t even scratch their shields, city after city, life after life. They were being token by our faceless enemy, and, yet again. We had to flee. Where? To the Stars, the lucky to escape soon encountered more unknown faces, this time, they were friendly ones. Can you guess it?
The friendly faces were the Trading Guild and the Outcast. Who helpfully helped our people, giving them a place to rest, work, and learn more than we could ever do with a wreckage, first as refugees, later, as citizens. Even the Trading Guild nor the Outcasts knew what Earth was or where to find it, they didn’t even know what our race was nor the faceless enemy we encountered. That could only mean one thing, Humaity went extinct, or has been hiding or we are far from their territory. Anyway, we are the only humans that have been left on the Galaxy, we are alone in the immensity. Plans started to build a massive colony ship that wold seek the rest of Humanity, among the stars. ( is it too mithycal?)
-Age of... Something?
5 years ago, when the founder of the Varis Federation, Captain Markus, was a simple miner who salvaged for hire, he was hired by the Outcasts to go in a 5 month-long mining mission. One day, while he was salvaging a wreck, he found a mysterious storage crate.The contents of the crate were a videogame called “Homeworld” and some drawings, soon Markus fell in love with the game and it‘s designs, but that wasn’t all the crate contained. It contained pices of human culture, including songs, books, Databases, and some official reports, Probably it was a time capsule that someone threw into space in hopes that someone found it someday
Markus decided that the first thing he’ll design were going to be Fighters, and the first one of them will be the iconic Tiger Interceptor.
——The lore will continue as i build ships and I expand——
-Fighters 15-35m: Small, nimble little ships that find their strength in the numbers, as they are really small and only light weapons can hit them.
•Interceptors: fighters meant to fight other fighters, they have mid-range dumb missiles that are able to hit their target within 2 sectors from lunch site, they also have a fast-shooting railgun for short range fighting. Standard size: 20-30m
•Scouts: small fighters that can fight other fighters, but are specialized in scouting an area for enemies, resources, etc. and as such, they have light armor and only a small minigun, but they are the fastest fighter class. Standard size: 15-20m
•Bombers: fighters designed with the purpose of inflicting damage to capital ships from a fighter platform, they are equipped with heavy plasma bomb technology, making them a serious threat to undefended frigates and carriers, but vulnerable to anti-fighter ships an weaponry.
Standard size: 20-35m
•Lancers: fighters that fight only corvettes, as their plasma lance is not very precise, just enough for their task, eliminate corvettes, they are still quite fast and powerful though, but ineffective against anything else than corvettes. it has a variant, often called "sniper" which instead of a plasma lance, has a long-range railgun.
Standard size: 20-30m
-Corvettes 35-60m: Still small, but heavier and more armored than fighters, easier to hit though. They still really on numbers.
•Light Corvettes: they are small, light, and cheap, though they are less everything than other corvettes, except speed and maneuverability, on which are the best on the corvette class, they are mainly used to hunt down fighters and patrol territory. Standard size: 35-45m
•Repair Corvettes: they are corvettes that have a special ability, to repair ships, for this task they carry a modified PDA and light turret to defend itself, they have a docking port for fighters to resupply in the bottom, it also carries extra armor to protect itself and the fighter that carries.
Standard size: 40-55m
•Heavy Corvettes: these are the true badass of the Corvette-class, they carry heavy armor, anti-fighter/corvette weaponry and a missile pod for caps, they are not as fast as other corvettes though.
Standard size: 40-60m
•Multi-gun Corvettes: those pesky fighters overwhelm your corvettes? Though less armored then heavy corvettes, multi-gun corvettes are the solution, with their 6 turrets, they have proven highly effective against fighters. Standard size: 40-50m
•Gauss/Pulsar Corvettes: these corvettes are optimized for capital ship combat, the Gauss corvette fires a heavy slug at 3% the speed of light (just heavy railguns), making them lethal for even the strongest capital ships, and pulsar corvettes fire a stream of ions at the same speed, though less powerful than the Gauss cannon, the pulsar cannon is more precise and can hit corvettes, making pulsar corvettes very effective at escort duties. Standard size: 35-50m
-Frigates 90-130m: the most modular and versatile ships in the fleet, they all carry heavy armor, making them hard to penetrate or destroy.
•Assault Frigates: A very versatile ship, thus being the workhorse of the fleet, mainly due to its modularity, it can be equipped with long range torpedoes, an escort flotilla of fighters, a variety of missiles, more cargo space,... The chassis comes with a massive MAC gun (the big, BIG brother of the railgun), 4 medium turrets, a small hangar, 2 plasma bomb launchers and an array of AMS and anti-fighter turrets.
Standard size: 90-110m
•Support Frigate: A frigate designed to give a resupply point for fighter and corvettes near the battle, just like the repair corvette, comes with heavy armor and some defenses, including a MAC, it too carries a modified PDA to repair other ships, for this purpose it has an expanded hangar bay, a medical room and extra quarters.Standard size: 90-120m
•Ion Frigate: just as the name implies, it’s a frigate fitted with a single, spinal mounted, massive ion cannon and little else, this is because of the massive size of the ion cannon, which the frigate hull barely supports, it carries an array of point-defense turrets, missile pods and some extra armor.
Standard size: 130m
•Command Frigate: a very special ship, it covers lots of roles, including attack coordination, ship capture/boarding and long-range torpedo assault, this ship is best suited for fleet support, though it can serve as a personnel carrier or as a freighter, due to it’s dependence on other ships, this ship should always carry an escort. Standard size: 90-120m
-Super Capital ships 250-500m:we enter in the realm of big, BIG ships, these giants carry super heavy armor, and very powerful weaponry.
•Destroyers: With twice the length of a frigate, this Capital Ship is one of the biggest threats to any frigate or miner, these ships carry for themselves 2 ion cannons, an hangar, multiple light to medium point-defense turrets, multiple heavy missile pods, 1 super MAC and 2 heavy turrets make this class one of the most powerful ships ever built for the fleet, just behind the cruisers in terms of armor and weaponry, their hangar give them some space to save his escort. Standard size: 250-260m
•Carrier: these massive starships have a construction PDA that enables them to repair any kind of ship up to frigates, making them the main objective of enemy ships due to it’d purpose, still, it’s well armored and defended by a full array of turrets and missile pods, that enable the carrier to hold on it’s own with entire waves of fighters and corvettes, it also has a resource drop-off point, 5 upgrade slots, 1 sensor slot and cargo space, including 2 emergency resource collectors. Standard size: 300-400m
•Heavy cruiser: the second most powerful ship in the entire fleet it’s so massive that can carry ion canons on turret mounts, in conjunction with a small hangar with i’s fighters, 6 heavy MAC turrets, hundreds of missiles and 2 super MACs, it also carries 2 module slots for upgrades and one sensor slot.
Standard size: 400-450m
•Battlecruiser: the most powerful warship ever built by the Varis Federation, comes with even more weapons and armor than the heavy cruiser, it’s so massive that we had to design an specific shipyard to build it, and it’s so expansive that only a handful o fleets have one. It comes with more powerful ion canon turrets, larger railgun turrets and 3 super MAC guns, an array of pulsar turrets and point-defense turrets, an hangar, lots of heavy missile pods and 2 upgrade slots and 1 sensor slot. Standard size: 500m
Non-combat class 10-250m: these ships serve logistical support for the fleet, they are NOT meant for combat.
•Resource Collectors: this ship is designed to harvest resources with it’s modified PDA from asteroids and debris, thy don’t have any weapons, they also have a repair PDA. Standard size: 110m
•Resource Frigate: similar in size to frigates, this ship is designed to provide the resource collectors with a mobile drop-off point, it can also serve as a small freighter. Standard size: 120m
•Freighter: sips meant to freight cargo across great distances, carries a bigger than usual cargo hold and carries the heaviest armor in the non-combat class, it also has some defensive turrets.
Standard size: 220-250m
note: in hull tagging, i put the classification first and the class after. (except in fighters, where we don't need a classificator)
F=Fighter:
>FI= Fighter Interceptor
>FS= Fighter Scout
>FB= Fighter Bomber
>FL= Fighter Lancer
C=Corvette:
>CL= Light Corvette
>CR= Repair Corvette
>CH= Heavy Corvette
>CMG= Multi-Gun Corvette
>CP= Pulsar Corvette
>CG= Gauss Corvette
FR=Frigate:
>FRA= Assault Frigate
>FRS= Support Frigate
>FRI= Ion cannon Frigate
>FRC= Command Frigate
DE= DEstroyer
CA= CArrier
C= Cruiser:
>CH=Heavy Cruiser
>CB= BattleCruiser
CATALOG:
Fighters:
FI:
-¨Tiger¨-class Fighter interceptor
-“Leopard”-class Fighter scoutWork in progress:
-Resourece collector
Last edited: