BrotherLazarus Firstly, welcome to Drone R&D we have cake over by keptick 's corner and the punch bowl is by mine. Please remember to leave donations so Thalanor can finally build a drone and stop making us look bad with his superb logic devices.
My comments as follows in Red.
It would probably be easier for you to move the outer walls with the rack as opposed to trying to logic them together. While it can be done either way, it will most likely save you a lot of time, wiring, and headaches as well.
copy/paste refurbish that little beasty in about an hour and have a prototype in mind already. One serious thing to consider though, drop the advanced armor. It's about 6x the cost of standard and only twice as good. Honestly not worth it when you've gotta rebuild all your drones from scrap.
My comments as follows in Red.
Well it's more like borrowing than stealing honestly. When taking inspiration from others you first copy, then change, and then change again, and probably change it some more until you've beaten it into a shape that you can use. At which point it's almost unrecognizable and completely original. =)... After some experimentation I decided to start my own drone R&D (you guys are seriously ingenious, but I don't like outrightstealingbeing inspired by other shipwright designs in games) and finally dropped into the forums to make a post about your efforts.
Take a peek at some of the earliest drone racks we've all built, not many of them are very pretty. xD Admittedly we all start somewhere and yours are a great start. =)My current rack is really, really simple and poorly done, at the moment it carries six of my prototype combat drones and requires a series of delay blocks to actually disgorge all of them properly (if I don't use the delay, my wireless blocks get wonky and 2-4 of them will randomly not take off).
Tip:It's intended to be attached to the aforementioned extension arm on my upcoming light assault carrier, which will normally keep them inside the hull behind two layers of blast door (not to mention the shields) until it's time to launch them, when docking the carrier to its berth on the shipyard station, the station's berth will end up with small shipyards that basically just fab it and put it right in line to hop into the core and dock without having to move at all. At least, that's the plan. So far my experiments have resulted in more explosions than working product lines, but that's half the fun.
It would probably be easier for you to move the outer walls with the rack as opposed to trying to logic them together. While it can be done either way, it will most likely save you a lot of time, wiring, and headaches as well.
Docked entities do not activate area detectors on their own mothership. I know, I've tried 1001 ways and they all invariably fail. =(As for the issues I have with the area detector/area detector controllernot functioning at all for meissues, I'm just operating under the PEBCAK assumption until I know more.
From the looks of it your logic system could be condensed into about half that size and work a little easier for you. I'll make some pics of what I mean if you're interested. =)This one is actually misleading, as I had to rebuild the logic system there because docking activated the wireless receiver and button due to proximity... or something. Anyway, first design actually caused it to undock the drones while docking the rack. At the moment, the timing present here lets me do away with the push-pulse method, as there's about a second delay between each launch if everything goes right.
Lol'd at this one. Due diligence indeed, =P ah but yes, there's alot of information on the first 20-30 pages of this thread I am sure most people have either skipped or passed over. At least you've taken a gander at how drones have progressed. kudos for that. =) /impressed....(afterbinge reading the first 30 pages of this threaddoing my due diligence and researching drone tech)...
My question for you is... got a download of it? I can safelyBut the wall of text in the spoiler blob is beside the point... the question I pose is how one might go about making a drone look more visually appealing? I've got less space to play with (I'm trying to avoid breaking 9x9x15, and would prefer 5x5x9 (to pack more drones into my carrier), so the few aesthetic tricks I would use on a capital ship I can't... really get away with here. And until I have a final drone size and rack built, I don't want to start making the carrier since I'd rather have one universal bay size for combat parasites (bombers, fighters, and drone racks), even if I do intend to have several arms per bay to handle docking differently sized parasites (a wing of drones on a rack will take up a different amount of space compared to one of my gunships, and I have a weird thing about trying to use hangar space at least -somewhat- efficiently, plus it fits back into the RP-side concept of a "truly universal" hangar bay).
Have downloaded and will be checking out soon. Thanks for the info.Edit... again:
I use OBS. Decent recording software and free. It's not professional grade but it does the job. This would have been in the body of my first post but I completely missed your comment there until I checked the boards this evening.