Steering locks up if you get stunned by the push pulse, so if you were turning when it happens you'll keep turning. I made @MrFURB spin like crazy with that thing.We need a "rotation pulse"
It spins the target when it gets hit.
Steering locks up if you get stunned by the push pulse, so if you were turning when it happens you'll keep turning. I made @MrFURB spin like crazy with that thing.We need a "rotation pulse"
It spins the target when it gets hit.
I dont think you need a lot of damage to destroy drones, but shotgun cannons I definetly dont like. You are basically shooting with hopes of hitting in a specific angle (there will always be blind spots), while the swarm missiles will actively seek out drones (not much better, because their targeting is slightly borked). So you need less of them and can fire them when its needed (leaving more power and space for shields and main weapons).I've been playing with the idea of an omnidirectional shotgun cannon array as an anti drone weapon. Basic idea is to have shotgun cannons all over the ship facing different directions and linked to a logic clock. Turning it on would create a flak cloud around the ship.
Of course to get any kind of use and not having to sacrifice a significant portion of ship systems to this thing. I assume it would only be viable on very large ships, if even then.
No testing has been done so far, just something that's been rattling around in my head for a few days.
That will be countered by a lot of drones, better to make them integrated (i think).Out power the drones with superior turret firepower!
My solution to the madness is 60 turret per broadside. :p
You are ofcourse correct in pointing out these issues and in most cases a heatseeker array is propably far more effective. To get proper coverage a shotgun array like this would propably require several hundred individual cannons. The main advantage is that it allows your ship to have turrets unlike the heatseekers where your own missiles are likely to target them. Oh and ofcourse a proper flak cloud should make it hard for missiles to get trough as well, altough point defence turrets should be superior for that purpose.I dont think you need a lot of damage to destroy drones, but shotgun cannons I definetly dont like. You are basically shooting with hopes of hitting in a specific angle (there will always be blind spots), while the swarm missiles will actively seek out drones (not much better, because their targeting is slightly borked). So you need less of them and can fire them when its needed (leaving more power and space for shields and main weapons).
The point of it being a drone instead of a normal dumb projectile is that it can guide itself to the target and even turn around if it overshoots :PWell @keptick, your titan is the kind of thing I would never want to bring to a battle...
Damage pulse drones would be funny, but i think we covered them before, you have an even bigger problem than with normal cannons: You aim wrong, the drone whizzes past your enemy happily pulsing at nothing and you cant just shoot another one (i think? You dont have multiple ones, right?!)
Test it! This might be the next thing! Drones with swarm missiles, but no thrusters attaching themselves to enemy ships and bombarding them with their little stings occasionally! Oh the horror!Makes me wish for a "glue" block. Adhesive skoomseekers - oh the evil!
Only option I could think of now is using plex door "grappling hooks" that activate when the drone is almost colliding with something. Could that work?
Think alien facehuggers.