That's true, sadly there's no way of guiding them to a target. That's why the AI is necessary on my drones.Any drone without AI module but with auto-firing weapon is evil as far as I am concerned.... Because according to my notes, turrets and AI ships dont shoot them. You can literally throw them close to an enemy station or parked ship and they will wear them down over time....
Pushing should work, but the drones might bounce off the target and be ineffective. The truest evil thing would be to direct an auto-pulser close to an enemy spawnpoint. Basically automated spawn camping.That's true, sadly there's no way of guiding them to a target. That's why the AI is necessary on my drones.
Yep, that's what I meant. The AI is there to steer the entire thing in the direction of the enemy.With guiding I think @keptick meant adjusting rotation states to make the drones face the hostiles. The only thing the AI is good for :D
So much left to test sometime. Like rapidfire dumb missiles with a clock pulling the trigger and the bobby just doing the aiming. Give the bobby AI an 1-module dumbfire too, so it does actual target leading.
First idea: Taunt the enemy into launching their drones, and as soon as the drones are launched hit your jump drive. Come back later (when all their drones are gone) and wipe out their ship.I am actually designing a corvette right now specifically to withstand drone attacks.... Its hard, because turrets get picked off and front guns are too clumsy. So now Im just giving it a fuck-off big nuke to destroy the drone mothership and enough shields to withstand the drones. Might try to incorporate big swarm missile arrays on different points in the hull. They might not be perfect, but it should get rid of a few drones each volley, and thats all that counts.
This is all a bit cheesy (if totally viable and funny). Im trying to build a ship that can withstand direct drone swarm attacks while also being somewhat viable against bigger ships (basically a support corvette for something bigger). And there, multiple big swarm missile arrays might just be the way to go.First idea: Taunt the enemy into launching their drones, and as soon as the drones are launched hit your jump drive. Come back later (when all their drones are gone) and wipe out their ship.
Second idea: If you can access the drones (e.g. they aren't behind a door) use a perma-cloaking bomber to take out the drones before they're launched. Return to mother-ship, then come back in the mother-ship and wipe out their (now drone-less) ship.
Third idea: If you can't access the drones (e.g. they are behind a door) use your ship to block the door. The drones will be stuck in a weeny little hanger where one missile will probably kill all of them at the same time. If the door closes after the drones are supposed to have left, then that's more fun - if the drones can't get out, then the enemy will have loose drones bouncing around inside their ship making it hard for them to manoeuvre.
Fourth idea: Kite. If you're doing max. speed in reverse, the drones will follow you and become easy targets for your ship's forward facing Weapon Of Doom(tm). Drones that don't follow you will be sitting ducks for long range lock-on missiles.
Are we talking anti-drone or anti-server here?Anti-drone solution that might work well: Chain swarm missiles. Basically volleys of swarms that are fired off in sequence by logic. Never ending missile spam goodness!
Missiles causing lag is a thing of the past. Of course, 1000 missiles being fired a once will cause problems, but I don't think that a chain of 20 or 40 missiles would be problematic :PAre we talking anti-drone or anti-server here?
A powerful Damage Pulse : Beam array to wipe out all the drones around your ship would probably be a good idea.I am actually designing a corvette right now specifically to withstand drone attacks.... Its hard, because turrets get picked off and front guns are too clumsy. So now Im just giving it a fuck-off big nuke to destroy the drone mothership and enough shields to withstand the drones. Might try to incorporate big swarm missile arrays on different points in the hull. They might not be perfect, but it should get rid of a few drones each volley, and thats all that counts.
Even with beams as a slave I'm pretty sure that the range of damage pulses is pretty pathetic and impractical. Having a ship mounted pushpulse could work, considering that the range is waaaaaay better than the damage pulse. It could stun the drones and allow the turrets to take them out.A powerful Damage Pulse : Beam array to wipe out all the drones around your ship would probably be a good idea.
Push pulse generally does this, as it pushes the blocks it hits, making things spiral somewhat uncontrollably, especially combined with the EMP effect.We need a "rotation pulse"
It spins the target when it gets hit.