Smart people? In the TSA thread?the smart people are talking
Oooh I was mentioned heh. Yeah this "incurring wrath" bullshit is just a ploy by the admins.
I don't see lying. I see how you could interpret the description incorrectly but it can also be interpreted to mean exactly what you are complaining about. PvP is on but that doesn't automatically mean open PvP. You can't just fly around and shoot whatever (commonly known as "randomly attacking"). Your definition of a derelict ship might not be correct under those rules. Building has an import restriction, that is the meaning of the description. AI may not be very good but it is still a vanilla setting so you have no case. In fact, it is probably the same easy setting people use in early single player to get up to speed with how stuff behaves. Vanilla also gives pirates access to any ship created by default. . including ships that have no weapons. I had some pirates come attack me in some turret bases I saved once. . .it was hilarious. . but still vanilla settings if you want to go hairsplitting. All of that is in the description as I read it. Your interpreting it in a certain absolute way for it to be anything close to deception. In my experience with people management, people kicked out of something for a weak reason have often been walking the line for too long and finally gave just enough of an excuse to use the rules to deal with them.Why am I still here? Because I hate lying, and that's basically what has happened.
But you want to know the real kicker? You aren't even on this server. You haven't even seen the things discussed in this thread. You say they can run the server as they want, and that is true. However, if they want to run it without hassle and without people, like me and whoever, calling them out then they should advertise it properly.
Each to their ownthats uhh, thats a pretty good rundown on why not to play here unironically (in light of that statement though you should definitely play here ironically and be as obnoxious and trollish as you can get away with however, just in my own humble opinion)
So, instead of bashing the server staff, I'm gonna be actually constructive here, and propose a server environment that's focused on PvE yet keeps challenging new players to actually learn to build efficient, learn which weapon/system combo works best for a certain purpose, and to cooperate:
- Enable blueprint uploads, but set a mass cap. Say, 50K, but 100K max for ships and 10x that (including docked) for stations.
I have seen servers that set up an automatic system that disabled any ship over the mass cap that didn't have a -1 faction ID (Pirate) until it had enough mass removed to fall below that threshold, where it became functioning again.
What this achieves: I never learned as much about building efficient or balancing function and form as on mass capped servers. It becomes a necessity, as you arrive at a point where you can't just throw in a couple thousand more blocks and win by sheer size difference. You gonna have to think about where and what to place, and balance out your build. This also keeps the server load relatively low, but the mass range has plenty of beautiful ships on the community content to browse, small enough to be relatively fun to fly, also large enough to allow full roleplay quality interiors, as well still offering the option to dock your fleet to your homebase or set up large, well defended bases that are big enough to be hard to siege so you're not forced to just sit at your invulnerable homebase.
Possible drawbacks: This would also allow veteran PvP players to upload their "broken OP" designs to the server. However, if you retain that PvP must be consensual, this can be managed.
- Deploy correctly set up pirate waves and amp up the AI accuracy. 6 easy (Isanths and similar ships under 500 mass), 3 medium (1K-3K size ships, up to 3-4 per wave maybe with some small fighters), and 1 epic wave (the last containing a single capital ship that's twice or more over the mass cap, and small fighter escort). This'll guarantee that there's only a 10% chance (at most) for the Big Bad to spawn so it will be a rare sight.
What this achieves: Not only does this make the PvE aspect of the game more challenging, but the unique pirate roster makes the server unique as well. We have seen enough of the defaults. Every single one of us. Especially that they haven't been updated since forever.
Also, the chance to drop the Big Bad will create more incentive to get better at building, learn to pilot better, and to cooperate with other players to take it down, as it cannot be beaten by sheer size. This'll boost player-to-player interaction OTHER than PvP, and also gives a source of useful blocks that is way more entertaining to obtain than asteroid and planet mining.
Possible drawbacks: Some careless players could run into the better pirates and die. It's part of the game. Man best learns from mistakes. A child won't believe that the pot on the stove is hot until their hand gets burnt by it. If they can't handle losing a ship, I recommend a build server instead of a survival one.
Woe unto me, finally have a good idea and this time Schine poops on it. GG.Not to poo on your idea, because it is a good one that I have had myself, but the pirate wave system has been broken since implementation. It being DOA is why the pirates never seem to work correctly on servers. It doesn't matter how many waves you add or how fine tuned you make them by having their difficulties tuned, they won't work. It randomly selects a Single pirate wave to spawn and never uses anything else. So if you were to have 100 scaling pirate waves based on mass, there would only ever be one single wave to spawn. I have asked Schine to fix this multiple times over the course of nearly two years, most of the responses have consisted of "That isn't important" or "We aren't going to work on something like that right now". It would be a wonderful thing if it actually worked, but it doesn't sadly.
I don't know about everyone else here, but I will sometimes jab at TSA becauseWhat's the deal with a few people trying to spoil others' stuff, like advising to be obnoxious, when they don't get their ways?
Thought you'd just ignore what you don't like, especially after the thread on how to improve PvP where you were very adamant about not forcing someone's playstyle on others...
No, I completely agree that the server is less than ideal and critics are useful, I'm calling out the few who come back and crap on it for the sake of crapping on it.I don't know about everyone else here, but I will sometimes jab at TSA because
Got nothing to do with PvP my guy
- It is counter-intuitive to disable blueprint uploads as a means to protect from griefing
- They fail to understand that "overpowered" is an entirely subjective term and there is no such thing as "overpowered ships" which I feel is a testemony to the TSA administration's lack of knoweldge about the game in spite of the owner claiming to have been here in 2013
- They have no PvE content, unless they have since changed it since I last logged on, NPC pirate ships did not even have weapons
- Several well known community members can testify against TSA for failing to be impartial when using administrator powers, such as when Veilith was in the mumble channel with admins who were saying "Ban him before he kills me!"
- There is a severe breach of trust between several well known community members and the TSA administration due to recent events
I just shitpost cus I can,No, I completely agree that the server is less than ideal and critics are useful, I'm calling out the few who come back and crap on it for the sake of crapping on it.