In old vanilla, big ships did not die much slower. In fact, systems were so broken and unbalanced you could evaporate ANYTHING within mere seconds that didn't use the low damage chamber. The low damage chamber made ships near immortal to anything but very strong beam missile sticks. That was a horrendously balanced meta and everyone hated it. The notion that old configs were in any way or form "fair and balanced" is complete bullshit. And I don't know how you are designing your systems, but max level scanning is very easy to get in QF. And if you don't like getting "griefed" then maybe dont play on a PvP server?Do you really believe this, or just lie to win an argument? This is the exact opposite of the truth, and a really cheap way of trying to make a point.
The game already let me build however big I wanted before the quickfire config artificially created your warped version of "reality".
The FACT is, nothing in the material universe says big things can't go fast. Drive them with sufficient force and they can.
A big heavy sports bike accelerates better and reaches a higher top speed than a tiny scooter.
A meteor flies magnitudes faster than a pebble you threw.
Some elements of the SM community got this weird idea in their heads, that big things can't fly well, and apparently they won't rest until they manage to thoroughly mess up the game with it. This is not realistic, nor does it make the game any better.
Why do they want this, though?
Because they are evil: It's harder to troll big ships because they die slower. Of course lowlifes will want to twist out an advantage however they can.
Same's true for this apparent hatred of scanners: Of course they want to make it more difficult to get max level scanning, how else would they grief unsuspecting players? They can't win a fight if they get spotted....
More to come when I have the stomach for it.
This kind of obstinate misinformedness is getting really tiresome.
Stop baiting. If you don't have anything constructive, useful, or informative to say then leave this thread.Quickfire = fast and "unbureaucratic" changes...
there is nothing to discuss here...
Thing is most of those don't exist in Starmade. And you can build existing systems in any shape or form you desire.There are, in fact, a multitude of reasons (real-life and in-game) for a ship to be wide. These reasons include necessary systems such as power (nuclear reactors are not exactly small), fuel, ammo, and crew supply storage, crew habitation, weapon systems, communications, redundant systems, almost anything that makes a ship functional will necessitate a departure from the two-dimensional plane. For example, look at the Northrop Grumman B-2 Spirit bomber. The ideal stealth shape is an infinite flat plane, and that is how the design began. Once fuel, engines, weapon bays, and crew spaces were added, the design expanded.
Building wider also reduces the maximum torque on the ship (Torque=force times distance) by allowing for a mass distribution closer to the center of mass. The reduced axial dimensions also improve handling characteristics (crucial for a combat ship) and efficiency of logistics (refueling, docking, etc.).
Realism does not mean balanced. Reality is NOT balanced. But a game HAS to be balanced to be FUN.The FACT is, nothing in the material universe says big things can't go fast. Drive them with sufficient force and they can.
I understand that, but a fair bit of your post to which I responded dealt with real-life comparisons. Even in-game, you'll find that a long but thin ship is difficult to maneuver, and a planar ship reduces the cross-section in two axes but presents a huge cross-section on the third. Nothing, whether it be in real life or in a game, is perfect, and engineering is a series of compromises. I think that this nature is executed fairly well by Quickfire, and it does encourage unorthodox solutions that may have been limited by earlier versions.Thing is most of those don't exist in Starmade. And you can build existing systems in any shape or form you desire.