The Lazarus Imperium - Join the greatest empire of StarMade today!

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    True we need to bring some of it back out here to keep this on the first page.
     
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    what should we release though? the Ironhide's stats maybe? most of the stuff is should be kept on a need to know basses, and we cant be telling the Pact when are attack is coming for them too.;)
     
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    what should we release though? the Ironhide's stats maybe? most of the stuff is should be kept on a need to know basses, and we cant be telling the Pact when are attack is coming for them too.;)
    Read:
    Since nobody else is going to post it, I'll do:
    The Lazarus resets it's relations with euro-corp and the odium to the state before the hostilities.
    No hostile action was performed by all involved parties for a long time.
    The Lazarus does not consider itself or any involved party victorious.
    Since the Vaygr raiders state on their thread, that they will attack everyone, who is not a close ally of the Vaygr faction, their raid(s) against the Lazarus on NASS-main are not considered as hostile actions by euro-corp or the PACT. The Lazarus also won't declare global war on the Vaygr or Vaygr raiders for any raid by the Vaygr raiders.
    The term of 'global war' refers to declaring war on the forums and all servers.
     
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    I would not suggest this, as knowing the strength of another's ships well prepares them for an attack. Should we give out that info, we'd basically be giving them guidelines for essentially (how big?) to build their ships. And there is little guarantee that they would do us the same favor. In the end, we'd probably have the same results that occurred on Illusive: two massive ships, ultimately ending in a battle that crashes the server (possibly) for good.
     
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    mega the last line was a joke you know right. but what should we say? as long as its not "Join the Imperium" im fine with it.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    With the speed nerfing, it may be possible to use smaller ships to counter larger ones. Here's hoping...


    Although, I do believe that ships are getting far too large, at least in terms of being piloted by a single person. Generally speaking, one guy shouldn't be able to command a ship with more firepower than half the server, and not require anybody else as some sort of escort, or ship maintainer.
     
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    I agree whole heartedly with Debris. maybe, as a sort of failsafe, no member (even you nature) can take out a Lazarus Flagship without anougher person or two sitting in a weapon computer or something like that.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    ...I meant big ships shouldn't be able to be piloted by one man. While that is still an option, you should probably put all your people in the biggest ships available.
     

    CyberTao

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    When the average faction size is a little higher, that would be nice to see.
    Would rather see 3 people flying around in medium sized ships, instead of 3 people in 1 Large one. Just sounds more fun imho.
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    Agreed. That may be a while though, as the most people I have ever seen online in a single faction at one time was somewhere around 15, and that was an event that had been planned almost a week in advance.
     
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    i have too say that Tao dose make a valid point. it is better with less god ships and more computer friendly ships.
     
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    I actually don't have a problem with 1 man being able to piloting cap ships..... AFTER ai crew is added. Taco I don't thing other factions would go by these rules so it would put us at a disadvantage which we don't need.
     

    CyberTao

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    Its called Leading by Example Dark.
    If nobody does anything because no one else is doing it, then things will never change. Disadvantage or not, the game is about having fun, and having multiple people running around your ship adds to that fun for some people.

    It's also good practice in a sense; when AI is polished up and we can have a small AI fleet, get a guy to lead a squadron of fighters off of your Carriers. I'm also kinda hoping we get some form of CPU that allows a person to and and select targets for a group of Turrets (Turret Controllers basically)
     
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    There could simply be blackholes that drag the bigger ships into it ^^
    Just imagining that scene you described of people running around a large ship seems fun and a cool concept for a movie.
     
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    I am actually working on a ship that will hopefully match the other ship in construction right now.
    Forge I'm coming for you. :) jk
     
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    9 days ago, the Lazarus has initiated an operation with the goal to set up a base on new territory, infinitehavoc.
    6 days ago, most of the construction was done.
    Today, the most design-finetuning was finished, and the base declared as set up.

    Let this base be a home for all Lazarans, for whom NASS has become too much of a strain on their resistance to lag.
     
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    A new base that is great! lets hope you have base turrets now for defenses, we know what happened last time. Not the bullshit story that was told neither.
     
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