So we all know that the old EE is gone...
Lets lay out some basics. After EE was shut down due to a lack of $ Gravypod gave me the rights to EE and everything associated with it. I am restarting the once great community and I'm here to start asking for your help to resurrect the all time best PVP server in SM.
Goal: To Create the Ultimate No-Limits Faction PVP server.
Past Problems:
In the past EE was constantly plauged with the question of how to balance donation perks with regular players. What is planning to happen is that the price of the infamous "Donor Teleport" will drop to 5$. BUT it will be a monthly subscription. This is to help offset the costs of running the server as well as pay for future upgrades to the box.
Another past problem of EE was that the admin team always rented the server. Which dramatically increased costs but also allowed EE to grow at a much more volitile pace without dealing with performance setbacks. This however caused the price of maintaining the server to skyrocket as a decent server configured for SM is quite expensive. We have resolved this issue by Purchasing (Me) a decent server that will be able to handle the community that EE is used too. For specs please PM me.
Another issue in EE as a whole was its secluded group. With the custom ship configs it made portability of faction's fleets into EE and out of EE difficult and painful. We are going back to a more vanilla ship construction config but will be tweaking certain things (Damage) to ensure compatibility of ALL ships made on other servers to go to this one.
Changes:
Now for the fun part of the changes to EE.
1st and Most importantly. A new Faction Config system will be tested and debut on EE. In the past factions are limited by the amount of territory they can hold by the number of members they have. Now we are encouraging people to be more active by making Members COST Faction points and Territory GAINING points. So the more territory your faction has. The more members you can have in your faction. This helps promote stability in the factions and encourages new players to join established factions and learn the game. You will still be able to play solo and be perfectly fine.
This also makes the possibility of real territorial disputes a very possible thing. And with that the possibility of true wars against factions. You will be spending resources not only on your ships. But to defend your control points.
We will be having a slower than what EE is used to Jump Drive but will be making Warp Gates incredibly cheap to operate and expanding their range.
Tentative Rules:
1. Don't be a dick
2. Admins are in charge
3. The only size limit is what breaks the server
4. No Planet Mining unless the planet is blown up.
5. When in doubt refer to Rules 1-4.
What we have done:
We have a box that has 56 GB of ram and about 350-375Gb of usable HD space and Dual Hex Core Xeons.
Faction Configs have been rewritten.
System Configs have been written.
Box has been stress tested to ensure stability.
What still needs done:
Spawn needs constructed.
Server Box needs sent to a co-location facility.
Donor perks system needs changed over
New Faction Configs need tested
Future plans: (Bold being Urgent)
Upgrade to Large Capacity SSDs. (620$ USD)
Reintroduce Voting perks.
Website needs rewritten.
Lets lay out some basics. After EE was shut down due to a lack of $ Gravypod gave me the rights to EE and everything associated with it. I am restarting the once great community and I'm here to start asking for your help to resurrect the all time best PVP server in SM.
Goal: To Create the Ultimate No-Limits Faction PVP server.
Past Problems:
In the past EE was constantly plauged with the question of how to balance donation perks with regular players. What is planning to happen is that the price of the infamous "Donor Teleport" will drop to 5$. BUT it will be a monthly subscription. This is to help offset the costs of running the server as well as pay for future upgrades to the box.
Another past problem of EE was that the admin team always rented the server. Which dramatically increased costs but also allowed EE to grow at a much more volitile pace without dealing with performance setbacks. This however caused the price of maintaining the server to skyrocket as a decent server configured for SM is quite expensive. We have resolved this issue by Purchasing (Me) a decent server that will be able to handle the community that EE is used too. For specs please PM me.
Another issue in EE as a whole was its secluded group. With the custom ship configs it made portability of faction's fleets into EE and out of EE difficult and painful. We are going back to a more vanilla ship construction config but will be tweaking certain things (Damage) to ensure compatibility of ALL ships made on other servers to go to this one.
Changes:
Now for the fun part of the changes to EE.
1st and Most importantly. A new Faction Config system will be tested and debut on EE. In the past factions are limited by the amount of territory they can hold by the number of members they have. Now we are encouraging people to be more active by making Members COST Faction points and Territory GAINING points. So the more territory your faction has. The more members you can have in your faction. This helps promote stability in the factions and encourages new players to join established factions and learn the game. You will still be able to play solo and be perfectly fine.
This also makes the possibility of real territorial disputes a very possible thing. And with that the possibility of true wars against factions. You will be spending resources not only on your ships. But to defend your control points.
We will be having a slower than what EE is used to Jump Drive but will be making Warp Gates incredibly cheap to operate and expanding their range.
Tentative Rules:
1. Don't be a dick
2. Admins are in charge
3. The only size limit is what breaks the server
4. No Planet Mining unless the planet is blown up.
5. When in doubt refer to Rules 1-4.
What we have done:
We have a box that has 56 GB of ram and about 350-375Gb of usable HD space and Dual Hex Core Xeons.
Faction Configs have been rewritten.
System Configs have been written.
Box has been stress tested to ensure stability.
What still needs done:
Spawn needs constructed.
Server Box needs sent to a co-location facility.
Donor perks system needs changed over
New Faction Configs need tested
Future plans: (Bold being Urgent)
Upgrade to Large Capacity SSDs. (620$ USD)
Reintroduce Voting perks.
Website needs rewritten.