I'm curious, why add entirely new components when other components with uses very similar to what you are proposing already exist?Materials, Credits, an New Factories
I am against larger sectors/planets. We should be pushing against gigantism; at least until the game is optimized a bit more. Not everyone has the benefit of running Quantum Entanglement Modules.Asteroid Fields & Larger Planets/Sectors
If only balance were as simple as adding more hull types...New “basic” block types
SYSTEM BASED WARFARE
AI STUFF AND JUNK
It was not necessary to bring up the Lazarus; That's trying to drag Faction stuff into here. One half of a sentence was devoted to saying "broken it up more", the rest was pointless, along with the image.Did you even read his comment, have you ever heard of constructive criticism? Have you ever considered summarizing it so people WILL read it? Or are you just going to ignore all the constructive criticism and call people flamers? Seriously, look at people's reactions and think about it. Maybe people other than yourself are good enough to criticize you. This may be a new concept to such an important fellow like yourself.
You make some good points.I'm curious, why add entirely new components when other components with uses very similar to what you are proposing already exist?
Ore -> Materials -> Blocks. No need to emboss it.
I am against things like components and relics; that's adding needlessly arbitrary ship power. Let's keep that solely in the ship's design please.
The primary cause of inflation, as you said yourself, is the abundance of credits (On servers that raise shop money), so wouldn't increasing the difficulty of obtaining credits be the more prudent action? If producing high level ores for credits is the issue; just remove the ability to produce them (like the popup says but doesn't actually do).
I am against larger sectors/planets. We should be pushing against gigantism; at least until the game is optimized a bit more. Not everyone has the benefit of running Quantum Entanglement Modules.
Moons, asteroid/planet types, and more space objects should be added though; the game is just far too empty. Disc planets are supposedly changed in the next update.
I'm rather fond of having a centralized galaxy. Instead of having huge galaxies, condense said "galaxies" into solar systems and add the suggested anomalies to those solar systems. And yes, make solar systems larger. It's rather odd having planets only 10-20km apart...
In short: Spread out planets, add more kinds of stuff to solar systems; keep genitalia at manageable sizes. And please, Do get rid of that re-orientation garbage.
If only balance were as simple as adding more hull types...
I suggest a compromise here:
1. Computers can be locked onto and shot out, but no need for the HP meddling for individual systems.
2. The core cannot be locked onto until all other systems are disabled/destroyed or the pilot leaves the ship.
That should be enough to eliminate core drilling.
Jammers will change in the next version so the suggestion here is mostly unneeded.
Allowing cloaking detection via block would pretty much nullify the already severely limited utility of cloaking wouldn't it? Especially with the new 145 p/b/s
Autopilot would be nice yes; or at least a cruise control button forcoolthrust.
AI cannot operate at all unless players are in a nearby sector. NOTHING operates unless players are in a nearby sector. This would require a massive overhaul of basic features. And lag, lots of it.
Allowing a single player to control an entire fleet would be catastrophic to both game balance and factions. The game already suffers from massive trust issues between faction members. And why would I bother recruiting people to fight my battles when I could simply outspend my enemies?
Plus, Starmade isn't a top-down RTS.
As for turrets and fighter control. KISS.
AI settings:
Missile: For suicide bombing.
Free Ship
Turret
Carrier-Based Ship
Target settings:
My Target
Any
Switch: By pressing a button, the turret(s) swaps between Any and My Target.
Aggressiveness settings:
Enemy Only
Non-Ally + Non-Faction Only
Non-Faction Only
Special Equipment Settings:
Use Radar Jammer Y/N
Carrier Based Ship settings
AutoUndock on target acquisition Y/N
Maximum range from carrier: After it hits this range, the ship tries to head back to redock.
Add a "All ships dock" command and that's it.
That last bit could be considered Flame baiting itself Nature, do not think you are safe from the rules cause it is your own thread.It was not necessary to bring up the Lazarus; That's trying to drag Faction stuff into here. One half of a sentence was devoted to saying "broken it up more", the rest was pointless, along with the image.
Constructive criticism would fall along the lines of "here's how it should have been broken up", or so forth.
Although I appreciate you following him around and defending him loyally.
That's cute. You think I'm here to live to your standards.
That's cute. You think I'm here to live to your standards.
Let me say this...
Up until now, I've been polite. If you say anything else - word one - I will kill myself. And when my tainted spirit finds its destination, I will topple the master of that dark place. From my black throne, I will lash together a machine of blood and bone, and fueled by my hatred for you this fear engine will bore a hole between this world and that one. When it begins, you will hear children screaming - as though from a great distance. A smoking orb of nothing will grow above your bed, and from it will emerge a thousand starving crows. As I slip through the widening maw in my new form , you will catch only a glimpse of my radiance before you are incinerated. Then as tears of bubbling pitch stream down my face, my dark work will begin.
I will open one of my six mouths and I will sing the song that ends the Earth.
Once again ai doesnt work unless their is a player nearby...I love the AI ideas. Yeah, this game might be about factions, but it is hard to get many people together that one can trust. And how are epic space battles possible if there are only 20 people per faction? Roundabout. So 20 ships per fleet, that might sound big, but all of them fighting in one spot might be a great spacebattle.. but meanwhile the rest of their territory is kinda defenceless. AI fleets, would love that. Factions with more people would still be stronger than individuals, since you need real people to command the AIs properly. One person can only handle to manage so many fleets and ships. Just imagine two AI fleets get into a battle at once! One person can't just manage two battles at two ends of a galaxy.
That could be changed. Or even better! This would make players within a faction more useful! Could even explain it lore-wise. Without a commanding officer nearby (a player) the AI cannot function properly, due to lacking the order-giving instance. Except stationary defences and "guard dog" AI ships around a planet. Since those would start to defend their place as soon as enemy fleets with enemy players in them arrive. And since the they cannot send pure AI fleets, since without a human they don't work, there won't be any not-possible AI vs AI fights.Once again ai doesnt work unless their is a player nearby...
This all sounds cool and i wish it could happen, however the game is hardly stable and having that many ai loaded in different place will lag the server and it will crash.That could be changed. Or even better! This would make players within a faction more useful! Could even explain it lore-wise. Without a commanding officer nearby (a player) the AI cannot function properly, due to lacking the order-giving instance. Except stationary defences and "guard dog" AI ships around a planet. Since those would start to defend their place as soon as enemy fleets with enemy players in them arrive. And since the they cannot send pure AI fleets, since without a human they don't work, there won't be any not-possible AI vs AI fights.
That's cute. You think I'm here to live to your standards.
Let me say this...
Up until now, I've been polite. If you say anything else - word one - I will kill myself. And when my tainted spirit finds its destination, I will topple the master of that dark place. From my black throne, I will lash together a machine of blood and bone, and fueled by my hatred for you this fear engine will bore a hole between this world and that one. When it begins, you will hear children screaming - as though from a great distance. A smoking orb of nothing will grow above your bed, and from it will emerge a thousand starving crows. As I slip through the widening maw in my new form , you will catch only a glimpse of my radiance before you are incinerated. Then as tears of bubbling pitch stream down my face, my dark work will begin.
I will open one of my six mouths and I will sing the song that ends the Earth.
The one large, and somewhat flatter galaxy idea is great, a little more realism, plus you can still fly in whatever direction you like for battles (up to a certain point apparently). Makes getting lost in endless fields of awkwardly close planets and billions of shops that all look the same seem like an old antiquated idea. Also makes a galaxy map possible (holograms maybe one day) and then getting from point A to point B seems much more purposeful.I'm rather fond of having a centralized galaxy. Instead of having huge galaxies, condense said "galaxies" into solar systems and add the suggested anomalies to those solar systems. And yes, make solar systems larger. It's rather odd having planets only 10-20km apart...