and i say it again the shit is holy! That was a great read with quite few typos (not many, at all, just don\'t ask where they are)
While some said that adding more and stronger hull types would be bad for this reason
\"~~-Stronger hull: Very bad. The stronger you make it, the more it hurts small ship combat, while huge trollcannons will still one-hit every block. Players will just build bigger cannons to compensate if they have to. You need a dynamic hull system that counts armor percentage from hull thickness at the point of impact.\"
i still support it, not neceasry stronger hulls but diffrent types of hulls. If we look at for example modern cars, Armourd Personal Carriers and Main Battle tanks we get 3 distinct diffrences when it comes to protection
the car/truck (Civilan) has thin sheets of metal that will be dented by a handheld slingshot
the APC has mili-to-centimetre thick armour plates the can possibly stop a 0.50 inch BMG possibly (a.k.a 50 cal)
and the MBT that has cetimetre thick steal plates that is sometimes reforced with depleted uranium (???)
and all of these have diffrent intended usages
the car will transport you and other to places where you can earn/spend money
the ACP will take you through these risk arears to the front line and provide some support in the battle
and finaly the MBT will be at the spearhead of the battle dukeing it out
what i am trying to get at is that you should be able to choose what hull to yse depending on the intended usage, want a trade ship that is going to go through a rather peacful area from point A to point B then use that worthless übercheap unarmouerd hull for those ships while ships the ships that have a bit more sinister idea of what to do with those said trade ships (like uhh privateers & pirates you know, arrg!) might use something a bit more powerful (like regular hull) to be able to out accelerate the warships (not the class :P) that are made of the hull between regular and harden and harden hull
sort of like a 4 tier system
tier 1 = Sheet metal, good for interior, like papemashe when shot at, not even recommended to the pinchiest of penny pinchers (mass=0.5x)
tier 2 = good general purpuse, is recommended for anything really. will do its job regardless of situation. equal to regular hull. (mass=1x)
tier 3 = to cover those vitals! like the extra plates in a bullet proof vest. reasonably expensive, should be possible to build your ship out of it within a fairly good budget. made of rare metals (mass=1.5x)
tier 4 = harden hulls equal, made of the finest metals and materials found in the outer wastelands and in the most dangerus center of all the centers. should be worth the it. (mass=2x)
ovbiusly the armour system has to be rewritten and a nine grader dyslectic swede shouldn\'t be the one to do it as i don\'t really know math terms in english. and the reason i wrote mass=x is while some would argue that better armour is lighter but everything is equal large cubes so and this is a game so what does it matter.
also this might be a bit off topic but a ships speed shouldnt depend on mass but acceleration (and thus deacceleration) in every direction. a mass that goes at 50 km/h along the +x axis want to keep going, regardless of what direction you are trying to acceleration it, so accelerating it will be equal hard if you try to move up/down left/right forward/backwards ecetra (decreasing or accelerating along -x axis the speed with 2km/h is twice as hard as accelerating 1 km/h, you know physics!)
one last thing: there\'s some great handheld weapons and ground combat in this thread
http://star-made.org/content/personal-defense-armor-weapons-boarding-robots-and-medicine