lupoCani
First Citizen
After thoroughly reading the original post, and the clarification, I must request additional clarification.Balance and tech point consumption will be based on configs.
Firstly, of course consumption values will be configurable. What I'm asking is, what sort of algorithm are we looking at here? Constant values per chamber? Or, per chamber type?
Secondly, will chamber size matter in any way beyond meeting the minimum size requirement for the reactor, and increasing RHP?
Thirdly, what kind of buffs would they provide? Some kind of percentage increase? Would this be constant per chamber? Would there be any other factors?
Fourthly, in the trailer, the ship has a shield-boosting chamber that is disconnected when auxiliary power is switched on. Hypothetically, what would motivate such a design? The auxiliary reactor will have just as many TP as the main one, so if the shield chamber could be powered before, it could be powered by the auxiliary reactor. Would the other chambers be buffed by the disconnect of the shield chamber, or something?
Fifthly, what would be the difference between linking a chamber to another chamber, versus linking it directly to the reactor? I had though it would be a matter of in what order they shut down when the reactor starts failing, but according to your infographics, a "child" chamber can fail after its parent chamber.