Suggestions for visual effects

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    I would like to open this thread for ideas on how to improve visual effects of weapons and systems.

    My ideas are:

    1. Create a large explosion effect for missiles so that instead of hull blocks just disappearing we can see fire with bigger missiles instead of only missile tails.
    2. For Beam weapons, make the beam thicker as the main weapon gets more powerful, making it look more powerful. Also have a better effect for the output end directly coming out of the block like a tapered cone when firing (kind of like the AMC block flashing effect, only with increased length).
    3. Same as beam weapons for AMC with bigger bullets
    4. Longer Thruster plumes showing only when no block is directly behind the thruster block, maybe some contrails?

    What are some of your ideas?
     
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    jayman38

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    I have had a number of ideas over the past year.

    Roleplay-only (non-effect) block animations for crew interaction:
    http://starmadedock.net/threads/an-illustration-for-an-idea-i-had.3115/

    Logic output from standard blocks, so that if a player does something like turning off a light or opening a door, that action alone can trigger logic:
    http://starmadedock.net/threads/some-logic-output-for-some-standard-blocks.5649/

    Already planned, but way down on the priority list: particle emitter blocks:
    http://starmadedock.net/threads/new-decoration-block-idea-colored-linear-particle-emitters.5794/

    Camera linking for quick-switch views that quickly go back to the original viewpoint:
    http://starmadedock.net/threads/the-ability-to-link-a-camera-to-a-weapon-computer.6174/

    Similar to the idea of particles, steam emitters. Depending on how the dev team codes it, it will probably be part of the particle emitter block, described above.
    http://starmadedock.net/threads/steam-and-vapor.6405/
     
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    Crusade has a thruster plume mod for you. Its one of the top downloaded in the community section so shouldn't have any trouble getting it.
     
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    I totally agree with this suggestion. No matter how big the weapon is, its effect is really ridiculous. In my opinion it is something which is lacking in the game.

    Bigger weapon = Bigger visual effect

    Try to imagine a Star Wars battle with just tiny blaster shots instead of huge turbolaser effects. Same goes for Halo, Star Trek, etc ...