State of development and where do I go now?

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    As some of us gathered from the Starmade Discord, we know: Starmade development got a break.

    There is no official statement regarding this isssue, but it can be interpreted reading the discord chat (just search for Schema's messages) and simply by the fact that we got no News-Post in the last 8 months.

    Will development continue or will there ever be any update?
    From my perspective, there is no way we can get any meaningful update before spring 2021. And with before spring 21 I mean: Right now there is no statement stating: "There is no hope at all that we can't deliver anything anymore for the next 12 months".

    Source:
    1601628345867.png

    My question:
    Does it make sense to wait this long for an update to arrive, to pick the game up again and build stuff?

    I have so many ideas that I want to build in Starmade.


    But with the simple point of basic things lacking in building and gameplay regards that are very unlikely to get fixed for the next 12 or 18 months...or maybe 3 years...I really think its pointless to stick. - For example lightning and texture maps make it hard for me to make nice looking floor patterns - yes there are floor patterns possible that look good, but the sort of patterns I want for my floors and walls are not possible with the current lightning maps - e.g. modern white walls with a 3 layer block depth look not great; in comparission to the grey scale, where the grey wall patterns really stand out with this scifi feeling and sleek style.

    And where do I go now for the next 2 years?
    I also want to build cool stations, and it's only possible in Starmade right now. The logic in combination with public permission blocks and rails give huge possibilities. I don't know where I can get the same thrill. lol. I mean Spengies and Empyrion are nice, but they are not what I want (big block scale prevents creative builds in Spengies, and the logic is just not really nice in Empyrion). I mean Starship Evo, Starbase and Dual Universe are all in development.

    Which one of the three alternative games (Starship Evo, Starbase, Dual Universe) would you guys prefer for building meaningful stations embedded in survival gameplay or with nice logic for quest possibilities? Or would you guys stick with Starmade?
    I guess it will be Starship Evo...Starbase is an MMO, so is Dual Universe, which disqualifies these two quickly lol...


    Sorry for aking for alternative games and semi advertising other games. I think its not really bad to do so - the playerbase is diminishing anyway and talking about other games will not make a big difference. If it really angers the mods just move this topic to off topic. I thought it would be okay as we all know that people will leave Starmade anyway until there arrives an update...
     
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    starship evo is quickly becoming a game that we all wanted starmade to be,content and actual reasons to play in the works,so I guess Starship evo is the only alternative where we can have all that + amazingly detailed ships/stations ,with logic and movable contraptions
     
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    ...sad times, just when we thought it couldn't get any worse... it got worse.
    Schema did leave the back door open in January 2019: https://starmadedock.net/threads/the-gmodism-industries-gi.27337/page-8#post-375495
    ... that StarMade would not be completed in 2020.
    I will consider this as a conformation: StarMade 2020 is not happening and will not expect an update anytime soon.
    I no longer participate in Discord, thanks for the (unofficial)update!

    StarMade is without a doubt special, it is minecraft in space and I sincerely hope Schine has not forgetten its origin...
    this "pivot-point" could make or break it.
    As long as this holds true: there is simply no "best-choice" or replacement for StarMade.
    Also given the current Dev-team, with Schema being the main and only one directly coding, Starmade can not compete with the competition.
    Which while all having their own META/exploit and bug-sets are already further in developement.

    The competition: Starship EVO, DU, StarBase & Co. have one major flaw: system requirements, Subscriptions add another.
    Currently the entire Game-Industry is in a major shift towards new "high-end" hardware, leaving many behind = smaller "target-group" eventually resulting in less $ income... meanwhile minecraft is still booming to this day, (which I have never played*).

    So to answer your question:
    " Does it make sense to wait this long for an update to arrive, to pick the game up again and build stuff?"...

    Schema has emphasized "we will finish StarMade"...
    as long as this holds true: we don't have a choice but to wait and see what happens, and hope for the best.
    In the meantime refine your building style or play whatever you feel like, (OC is playing StarBase*).
    Worst-case scenario: we have v0.202.87 which we can (to a point) modify/expand and have some fun!

    Alongside StarMade I also own Avorion, Empyrion(EGS), Elite Dangerous and X-Series, (along w/other forgotten titles) and am also ex-EvE-online, depending on my mood I jump between them, and that is A-ok... for me.

    I will go out on a limb here and say: if Schine "plays their numbers right", focused on what is important, StarMade could still become a much loved game by many. The player-base would grow, instead of shrink... and sales would improve.
    Focus on the game instead of catering to exploity-META-PvP-haters searching for a place to bloat thier e-peen.
    Avorion and EGS have already proven that it works! (where PvP is not the main focus of developement).
    Even Eve-online is refocusing developement (latest news afaik).

    ... and KISS ftw! :LOL:
     
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    DukeofRealms

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    The current plan is to open source StarMade, and schema to continue its development with whoever wants to contribute.

    He's waiting on a couple of non-StarMade stuff to finish up before we can consult with a lawyer on whether this is feasible for us and the best approach going forward.

    The license would most likely be GPL v3, which would allow anyone to run, modify and distribute StarMade's code (not other assets like textures, music etc.).
     
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    In light of the above post...
    The current plan is to open source StarMade, and schema to continue its development with whoever wants to contribute.
    After thinking about all this a bit I am compelled to withdraw my above answer and give a new one...

    If Schine does not start doing things differently, I suspect StarMade will never be finished.
    In this case I am forced to answer no, there is not really any reason " to pick the game up again and build stuff " if you are not happy with its current state.
     
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    Nauvran

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    In light of the above post...


    After thinking about all this a bit I am compelled to withdraw my above answer and give a new one...

    If Schine does not start doing things differently, I suspect StarMade will ever be finished.
    In this case I am forced to answer no, there is not really any reason " to pick the game up again and build stuff " if you are not happy with its current state.
    Not having a reason to build is the same as not having a reason to paint or sculpt
     
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    Yeah, if we don't see a major update in the next year then this game will probably be dead and gone; not forgotten though. I played the absolute hell out of Starmade, it's literally my most played game of all time. Too bad I discovered it when I was a broke 20-something or else I would've bought scores of copies...
     
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    I fear Open sourcing the game won’t help, it’s already techie enough :)

    I would make a dedicated ship designing software out of the engine.
    Only load one system to test yours ship/fleet against npc ships.
    Look at “the gratuitous space battles“ unique gameplay idea and adapt it.
    Get a graphic/UI designer to make the interface look less Linuxy and more AAA game.
    Get a Sounddesigner to make it sound expensive.
    Sell as a different product.

    schema : I think you did an incredible job in building this engine! You should be proud of what you achieved. Don’t let the critics get you down!
     
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    DrTarDIS

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    I fear Open sourcing the game won’t help, it’s already techie enough :)

    I would make a dedicated ship designing software out of the engine.
    Only load one system to test yours ship/fleet against npc ships.
    Look at “the gratuitous space battles“ unique gameplay idea and adapt it.
    Get a graphic/UI designer to make the interface look less Linuxy and more AAA game.
    Get a Sounddesigner to make it sound expensive.
    Sell as a different product.
    Sounds like what you want is exactly the kinda mod thing an open-source would make possible, so I think you are thinking of a wrong definition for open-source.
    -By the way, You Personally CAN change a lot of the GUI: those files are completely open for you to edit and use relative placement coordinates. I've personally moved the various status bars much closer to the reticle and shoved warning messages off-screen more than few times when I bother actually playing.

    schema : I think you did an incredible job in building this engine! You should be proud of what you achieved. Don’t let the critics get you down!
    Yeah, Schine Engine IS good from pure voxel render point, schema should always get props for that! They did REALLY GOOD engine optimizations more than few times too. I remember the work just before crafting 2.0 significantly improving the game and server performance. Also, the first fix for object stacks causing overflow and server crash was a great bug-stomp!
    Hopefully they understand that "make a spreadsheet and do some math&graphs before you put something in" bellyaching is meant to be constructive for the actual gameplay, what parts of it kinda turn the previous successful optimizations into a two steps forward one back shuffle without a detailed plan.

    On Modding and de-obfuscating/open-sourcing in particular:
    Some actual gameplay flaws are already being patched over with a few of the recent mods. (Shout-out to JakeVanV for dreaming up LowMade for large-entity FPS issues, and the other mods hopefully patching up broken systems and giving some QOL TLC that can't be done with purely config file edits.)
     
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