Right now there's an issue with you logging off from a ship that is either drifting, or can easily be moved. Even more so if you happen to be flying at full speed and disconnect. Getting back to your ship is an inconvenience that I think could easily be worked around with the implementation of something like a stasis module. It would work similar to a spawn point, but instead of being a spawn point, it would manage login location, provided you logged off from within the ships influence.
Additional from the scenarios above, I can think of a lot of reasons for this on multiplayer servers. On my server i'm running with a couple of friends, i am building a carrier that has a docking port for my friend's ships. The problem is, I can't really move that ship while they are offline, or they will login to outter space, and be minus a flyable ship. If I was able to place stasis modules on the carrier, they could either interact with those modules to specifically designate which module they wish to use as their point (considering if they each have their own rooms, for example), or it would automatically assign players a module within the ship's influence if they happen to log off either manually or through a disconnect while aboard the ship. This would allow the ship to move about freely without ruining their login location. They would log back in aboard the ship regardless of where that ship is now located.
If the stasis module is removed, it should provide a warning first stating that people are assigned the specific module, and if still removed, re-assign those assigned to a different module if they exist. If there are no other stasis modules present on the ship, and the module is removed, I suppose at that point the login would be left at where the module was removed (meaning it could very well be in the middle of space somewhere if the ship moved from that point) or simply have their login be their respawn point. (just thinking of options here..)
Additional from the scenarios above, I can think of a lot of reasons for this on multiplayer servers. On my server i'm running with a couple of friends, i am building a carrier that has a docking port for my friend's ships. The problem is, I can't really move that ship while they are offline, or they will login to outter space, and be minus a flyable ship. If I was able to place stasis modules on the carrier, they could either interact with those modules to specifically designate which module they wish to use as their point (considering if they each have their own rooms, for example), or it would automatically assign players a module within the ship's influence if they happen to log off either manually or through a disconnect while aboard the ship. This would allow the ship to move about freely without ruining their login location. They would log back in aboard the ship regardless of where that ship is now located.
If the stasis module is removed, it should provide a warning first stating that people are assigned the specific module, and if still removed, re-assign those assigned to a different module if they exist. If there are no other stasis modules present on the ship, and the module is removed, I suppose at that point the login would be left at where the module was removed (meaning it could very well be in the middle of space somewhere if the ship moved from that point) or simply have their login be their respawn point. (just thinking of options here..)
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