Customer Experience Manager
Screen sharing does usually not help, we need to make it happen on our systems.I could just screen share my screen to ya and you'd see the evidence for yourself, usually, i'd have to log to main menu and 'clear client cache', which temporarily fixes this and refreshes the de-sync from before you left to make it work normally, until it may de-sync AGAIN and repeat the process.
Either computer directly or on the testserver, as we can monitor the environment and java processes in more detail there to find the exact cause.
Thank you for the help, but general descriptions do not really lead to the target here.I've found that with large semi-occluded objects on rails the "rail freeze" desync happens "somewhat often". That translates to "a matter of time each session" on one particular build. I'll horse around on my current build over the weekend and see if I can make trigger conditions more reliable than that.
for now i'll leave a general text description of what I noticed.
-a "door frame opening" in the main entity covered by force-field blocks
-4 docked "door panels" that rotate 45 degrees to iris open/closed over the frame
-the docked "panels" are 1/4 slabs, the "pocket" in the "frame" is 1/2 or 3/4 slabs
-door will operate normally untile freese occurs(possibly by re-loading occluded chunks during build?)
-once freese occurs all rails on entity stop motion, although docking beams and pickup points work normally. additionally the large force-field block door will gain 2 square patches that stop cascading( rest of force-field blocks goes tangible/intangible as normal activating touching blocks)
it might be a collision-check error, but since ALL rails freese activity i'm not too sure. have not checked if it's server-wide, sector wide, or entity chain limited for rail failurw. I'll try to remember to make a couple floating rail-clocks around to verify that.
And especially if doors/force fields act weird like they were single blocks and not in groups, or in general if rails do not move anymore on more than one entity, it is usually a thread-lockup on the server side, and the isolated door toggle is one of the many symptoms of this.
Other symptoms are for example:
Players can still play and act normal, but newly connected players stay stuck in the roaming cam screen and can not spawn.
Or you spawn a core, and get only the target marker, but never the physical core.