StarMade v0.199.169 - Faster Chunk Loading, Lag Correction, Physics Optimization, Cannon/Beam Hit Op

    Nauvran

    Cake Build Server Official Button Presser
    Joined
    Jun 30, 2013
    Messages
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    • Master Builder Bronze
    • Competition Winner - Small Fleets
    • Legacy Citizen 10
    seems like this update brought my fps down by quite a lot. Looking at a "small" station used to give me around 60 fps (if not more, it's locked at 60) and now I only get 30 looking at it.
    Code:
    C_USE_NEW_PLAYER_MODEL_ = true
    CONTROL_HELP = false //Display help for controls
    C_MOUSE_BUTTON_SWITCH = true //Switch build/remove mouse buttons
    G_RESOLUTION = 1680 x 1050 //Resolution
    G_FULLSCREEN = true //Fullscreen
    G_WINDOWED_BORDERLESS = true //Borderless windowed mode
    G_TEXTURE_PACK = Default //Texture Pack
    G_TEXTURE_PACK_RESOLUTION = 256 //Texture Quality (Resolution)
    G_VSYNCH = true //Vert-Synch
    G_MULTI_SAMPLE_TARGET = 0 //Antialiasing (Samples)
    G_MULTI_SAMPLE = 0
    G_GAMMA = 1.2 //Gamma (Needs Frambuffer)
    G_FOV = 90.0 //Field of View
    G_MAX_SEGMENTSDRAWN = 2500 //Amount of Chunks possibly drawn (view distance)
    G_NORMAL_MAPPING = true //Enable Normal mapping
    G_SHADOWS = false
    G_SHADOW_QUALITY = BAREBONE
    G_SHADOWS_TARGET = false //Enable Shadows
    G_SHADOW_QUALITY_TARGET = BAREBONE //Set Shadow Quality
    G_PROD_BG = true //Procedural Background (fbo req)
    G_PROD_BG_QUALITY = 2048 //Procedural BG quality
    G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow)
    HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec)
    PLAYER_SKIN_CREATE =  //Create Player Skin
    PLAYER_SKIN = C:\Users\Nauvran\Desktop\StarMade\cr29d red.smskin //Path to player skin. Remove to Use default
    D_LIFETIME_NORM = 30 //Lifetime (secs) of debris (0 to turn off)
    S_SOUND_SYS_ENABLED = true
    S_SOUND_ENABLED = false //Sound
    S_SOUND_VOLUME_GLOBAL = 1 //Sound Volume
    USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix)
    N_TRANSMIT_RAW_DEBUG_POSITIONS = false
    C_SELECTED_JOYSTICK = 5
    ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
    MOUSE_WHEEL_SENSIBILITY = 7.0E-4
    BUILD_MODE_SHIFT_SPEED = 100.0
    ORBITAL_CAM_SPEED = 0.5
    G_DAMAGE_DISPLAY = 2000 //Damage display distance
    G_STAR_COUNT = 2048 //Star Count
    G_VBO_BULKMODE_SIZE = 4
    G_DRAW_FOG = false
    G_DRAW_BEAMS = true //Draw beams
    G_DRAW_EXHAUST_PLUMES = true //Draw thruster plums
    D_INFO_CONTROLMANAGER = false
    D_INFO_SHADER = true
    T_ENABLE_TEXTURE_BAKER = false
    D_INFO_DRAW_TIMES = false
    D_INFO_DRAW_SPACE_PARTICLE = false
    G_SPACE_PARTICLE = false //Draw space dust particles
    G_DRAW_MOUSE_COLLISION = false
    G_ATMOSPHERE_SHADER = normal
    F_FRAME_BUFFER = true //Use Framebuffer
    G_SHADOW_NEAR_DIST = 1.0
    G_SHADOW_FAR_DIST = 75.0
    G_SHADOW_DEPTH_RANGE_NEAR = 0.0
    G_SHADOW_DEPTH_RANGE_FAR = 1.0
    G_SHADOW_SPLIT_FAR_0 = 0.325
    G_SHADOW_SPLIT_NEAR_1 = 0.325
    G_SHADOW_SPLIT_FAR_1 = 0.325
    G_SHADOW_SPLIT_NEAR_2 = 0.325
    G_SHADOW_SPLIT_MULT = 1.005
    G_SHADOW_CROP_MATRIX_MAX = -1000.0
    G_SHADOW_CROP_MATRIX_MIN = 1000.0
    G_SHADOW_EXTRA_BACKUP = 20.0
    G_SHADOW_NEAR_CLIP = 0.05
    G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0
    G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0
    G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0
    G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0
    G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
    G_SHADOW_FOV_ADDED_RAD = 0.2
    G_SHADOW_DISPLAY_SHADOW_MAP = false
    G_DRAW_SHIELDS = true //Shield Effect
    G_DRAW_WATER = true
    G_DRAW_BACKGROUND = true //Background Image
    G_WATER_USE_MIPMAPS = false
    E_NAVIGATION_FILTER = 101
    G_DRAW_ENTITIES = true
    G_FRUSTUM_CULLING = true
    G_DRAW_EFFECTS = true
    G_SHADER_RELOAD = false
    G_FRAMERATE_FIXED = 120 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited),
    G_SHADERS_ACTIVE = true
    G_DEBUG_DRAW_GRID = false
    G_DEBUG_DRAW_LINES = true
    T_TERRAIN_DRAW = true
    T_TERRAIN_WIREFRAME_DRAW = false
    G_CULLING_ACTIVE = true
    G_TEXTURE_ARRAYS = false
    G_AUTO_NORMALIZATION = true
    G_DRAW_BY_SIDES = true
    G_WIREFRAMED = false
    G_TEXTURE_COMPRESSION_BLOCKS = false
    G_TEXTURE_ARRAY_COMPRESSION = true
    G_TEXTURE_ARRAY_MIPMAP = true
    G_TEXTURE_MIPMAP = true
    G_SHADOWS_VSM = false
    S_PAUSED = false
    S_SETTINGS_SHOW = false
    MINIMAP_MODE = LARGE //Radar (minimap) size
    SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors
    S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates
    GIF_WIDTH = 640
    GIF_HEIGHT = 640
    GIF_FPS = 15
    GIF_GUI = false
    G_DEBRIS_THRESHOLD_MS = 4
    S_INITIAL_SETTING = Multi Player
    S_GAME_MODE = Sandbox
    G_BONE_ANIMATION = true
    P_NT_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
    P_PHYSICS_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_MODE = 0
    G_DEBUG_LINE_DRAWING_ACTIVATED = false
    G_WINDOW_START_POSITION = center
    G_DRAW_GUI_ACTIVE = true
    G_DRAW_NO_OVERLAYS = false
    G_PARTICLE_SORTING = true
    P_PHYSICS_ACTIVATED = true
    G_SMOKE_QUALITY = false
    G_DRAW_STARS = false //Draw additional stars
    G_DRAW_PASTE_PREVIEW = true //Draw preview for paste
    G_USE_SPRITE_VBO = true
    TUTORIAL_NEW = false //Tutorial enabled
    G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers
    S_INFO_DRAW = SOME_INFO //Tech Info
    G_VBO_FLAG = STATIC
    N_LAG_COMPENSATION = true
    N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
    N_SERVERTIME_UPDATE_FREQUENCY = 10000
    M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
    G_MIPMAP_LEVEL_MAX = 3
    M_MOUSE_SENSITIVITY = 0.5 //MoUse Sensitivity
    G_HIT_INDICATION_SIZE = 1.0 //Size of hit indications
    F_BLOOM = false //Bloom Effect
    F_BLOOM_INTENSITY = 1.0 //Bloom Intensity
    S_MOUSE_LOCK = true
    G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
    G_DRAW_ALL_CONNECTIONS = false
    G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
    S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true //flip through hotbars on mouse wheel without control
    S_ZOOM_MOUSEWHEEL = SLOTS //primary mouse wheel function
    S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship)
    S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All)
    S_USE_REGION_SIGNATURE_TEST = false
    G_PREVIEW_TO_BUILD_BLOCK = false //Preview Block to build
    S_EXIT_ON_ESC = false
    G_USE_HIGH_QUALITY_BACKGROUND = false
    G_DRAW_POPUPS = true
    G_USE_VBO_MAP = true
    G_DRAW_JUMP_OVERLAY = true
    G_MAG_FILTER_LINEAR_BLOCKS = false //Use linear mag filter on Blocks (restart required)
    G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required)
    G_MAX_BEAMS = 8192 //MaxBeamsDrawn (restart required)
    SEGMENT_REQUEST_BATCH = 32 //Size of Chunk request-queue
    CLIENT_BUFFER_SIZE = 65536
    ICON_BAKERY_SINGLE_RESOLUTION = 150
    LIGHT_RAY_COUNT = 48 //Block light quality (impacts chunk refresh time, but not fps)
    ICON_BAKERY_SINGLE_ICONS = false
    G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off)
    G_USE_SHADER4 = true
    O_OCULUS_RENDERING = false
    G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster)
    CLIENT_TRAFFIC_CLASS = true
    G_DRAW_SELECTED_BLOCK_WOBBLE = true
    G_USE_TWO_COMPONENT_SHADER = false
    A_FORCE_AUTHENTICATION_METHOD = -1
    MIN_FFA = 2
    B_UNDO_REDO_MAX = 100
    N_ARTIFICIAL_DELAY = 0
    SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
    G_MAX_MISSILE_TRAILS = 2048 //Max Missile Trails (restart required)
    G_USE_OCCLUSION_CULLING = false
    C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty
    G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in hud
    CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
    SECRET = none
    LIMIT_FPS_UNFOCUS = true
    GUI_USE_DISPLAY_LISTS = false
    USE_GL_MULTI_DRAWARRAYS = false //MultiDraw Optimization (turn off on chunk Draw problems)
    USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true
    CHAT_CLOSE_ON_ENTER = true //Close chat on enter
    A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
    G_SHIP_INFO_ZOOM = 0
    G_SINGLEPLAYER_CREATIVE_MODE = true //creative mode
    G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in hud
    G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes
    LANGUAGE_PACK = english
    LANGUAGE_PACK_ASSIGNED = true
    DELETE_SEVER_DATABASE_ON_STARTUP = false
    G_BASIC_SELECTION_BOX = false //Draw basic selection boxes
    OFFLINE_PLAYER_NAME = Nauvran
    ONLINE_PLAYER_NAME = Nauvran
    SERVERLIST_COMPATIBLE = true
    SERVERLIST_RESPONSIVE = true
    SERVERLIST_FAVORITES = true
    SERVERLIST_CUSTOMS = false
    CUBE_LIGHT_NORMALIZER_NEW_M = true
    SERVERLIST_LAST_SERVER_USED = 86.12.41.194:4242
    LAST_GAME = MP;sm.infinitehavoc.co.uk;4242;Nauvran
    PLAY_INTRO = false //Play Intro
    SUBTITLES = true //Subtitles
    TUTORIAL_BUTTON_BLINKING = false
    TUTORIAL_PLAY_INTRO = false
    TUTORIAL_WATCHED = fundamentals;
    SHOW_32BIT_WARNING = true
    USE_INTEGER_VERTICES = true
    LOD_DISTANCE_IN_THRESHOLD = 80.0 //Non Block Render Distance (LoD)
    AUTOSET_RESOLUTION = false
    FIRST_START = false
    This is the logs I think?
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
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    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    Core drilling returns!

    Everyone, equip your ships with explosive machineguns until the next hotfix or implementation of alternate pilot chairs!
    Er... what?
     

    Jake_Lancia

    Official Source of Blame
    Joined
    Oct 2, 2013
    Messages
    859
    Reaction score
    1,434
    • Legacy Citizen 10
    • Competition Winner - Small Fleets
    • Community Content - Silver 2
    Seems this latest update killed servers. They now need restarting every 15 mins or so to avoid complete freezing. I've seen this happen in both the NFD Build Server and Serene Horizons so far.

    Tbh though server stability seems to have gotten worse in the last few updates :/

    [doublepost=1472242468,1472242430][/doublepost]
    Er... what?
    Cores are destructible. Likely not intended.
     

    Winterhome

    Way gayer than originally thought.
    Joined
    Jun 29, 2013
    Messages
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    Er... what?
    You can break cores and make ships inaccessible now without damaging the rest of the ship.
    Already filed a bug report, since this seems totally accidental.
     

    Nauvran

    Cake Build Server Official Button Presser
    Joined
    Jun 30, 2013
    Messages
    2,343
    Reaction score
    1,194
    • Master Builder Bronze
    • Competition Winner - Small Fleets
    • Legacy Citizen 10
    seems like this update brought my fps down by quite a lot. Looking at a "small" station used to give me around 60 fps (if not more, it's locked at 60) and now I only get 30 looking at it.
    Code:
    C_USE_NEW_PLAYER_MODEL_ = true
    CONTROL_HELP = false //Display help for controls
    C_MOUSE_BUTTON_SWITCH = true //Switch build/remove mouse buttons
    G_RESOLUTION = 1680 x 1050 //Resolution
    G_FULLSCREEN = true //Fullscreen
    G_WINDOWED_BORDERLESS = true //Borderless windowed mode
    G_TEXTURE_PACK = Default //Texture Pack
    G_TEXTURE_PACK_RESOLUTION = 256 //Texture Quality (Resolution)
    G_VSYNCH = true //Vert-Synch
    G_MULTI_SAMPLE_TARGET = 0 //Antialiasing (Samples)
    G_MULTI_SAMPLE = 0
    G_GAMMA = 1.2 //Gamma (Needs Frambuffer)
    G_FOV = 90.0 //Field of View
    G_MAX_SEGMENTSDRAWN = 2500 //Amount of Chunks possibly drawn (view distance)
    G_NORMAL_MAPPING = true //Enable Normal mapping
    G_SHADOWS = false
    G_SHADOW_QUALITY = BAREBONE
    G_SHADOWS_TARGET = false //Enable Shadows
    G_SHADOW_QUALITY_TARGET = BAREBONE //Set Shadow Quality
    G_PROD_BG = true //Procedural Background (fbo req)
    G_PROD_BG_QUALITY = 2048 //Procedural BG quality
    G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow)
    HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec)
    PLAYER_SKIN_CREATE =  //Create Player Skin
    PLAYER_SKIN = C:\Users\Nauvran\Desktop\StarMade\cr29d red.smskin //Path to player skin. Remove to Use default
    D_LIFETIME_NORM = 30 //Lifetime (secs) of debris (0 to turn off)
    S_SOUND_SYS_ENABLED = true
    S_SOUND_ENABLED = false //Sound
    S_SOUND_VOLUME_GLOBAL = 1 //Sound Volume
    USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix)
    N_TRANSMIT_RAW_DEBUG_POSITIONS = false
    C_SELECTED_JOYSTICK = 5
    ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
    MOUSE_WHEEL_SENSIBILITY = 7.0E-4
    BUILD_MODE_SHIFT_SPEED = 100.0
    ORBITAL_CAM_SPEED = 0.5
    G_DAMAGE_DISPLAY = 2000 //Damage display distance
    G_STAR_COUNT = 2048 //Star Count
    G_VBO_BULKMODE_SIZE = 4
    G_DRAW_FOG = false
    G_DRAW_BEAMS = true //Draw beams
    G_DRAW_EXHAUST_PLUMES = true //Draw thruster plums
    D_INFO_CONTROLMANAGER = false
    D_INFO_SHADER = true
    T_ENABLE_TEXTURE_BAKER = false
    D_INFO_DRAW_TIMES = false
    D_INFO_DRAW_SPACE_PARTICLE = false
    G_SPACE_PARTICLE = false //Draw space dust particles
    G_DRAW_MOUSE_COLLISION = false
    G_ATMOSPHERE_SHADER = normal
    F_FRAME_BUFFER = true //Use Framebuffer
    G_SHADOW_NEAR_DIST = 1.0
    G_SHADOW_FAR_DIST = 75.0
    G_SHADOW_DEPTH_RANGE_NEAR = 0.0
    G_SHADOW_DEPTH_RANGE_FAR = 1.0
    G_SHADOW_SPLIT_FAR_0 = 0.325
    G_SHADOW_SPLIT_NEAR_1 = 0.325
    G_SHADOW_SPLIT_FAR_1 = 0.325
    G_SHADOW_SPLIT_NEAR_2 = 0.325
    G_SHADOW_SPLIT_MULT = 1.005
    G_SHADOW_CROP_MATRIX_MAX = -1000.0
    G_SHADOW_CROP_MATRIX_MIN = 1000.0
    G_SHADOW_EXTRA_BACKUP = 20.0
    G_SHADOW_NEAR_CLIP = 0.05
    G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0
    G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0
    G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0
    G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0
    G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
    G_SHADOW_FOV_ADDED_RAD = 0.2
    G_SHADOW_DISPLAY_SHADOW_MAP = false
    G_DRAW_SHIELDS = true //Shield Effect
    G_DRAW_WATER = true
    G_DRAW_BACKGROUND = true //Background Image
    G_WATER_USE_MIPMAPS = false
    E_NAVIGATION_FILTER = 101
    G_DRAW_ENTITIES = true
    G_FRUSTUM_CULLING = true
    G_DRAW_EFFECTS = true
    G_SHADER_RELOAD = false
    G_FRAMERATE_FIXED = 120 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited),
    G_SHADERS_ACTIVE = true
    G_DEBUG_DRAW_GRID = false
    G_DEBUG_DRAW_LINES = true
    T_TERRAIN_DRAW = true
    T_TERRAIN_WIREFRAME_DRAW = false
    G_CULLING_ACTIVE = true
    G_TEXTURE_ARRAYS = false
    G_AUTO_NORMALIZATION = true
    G_DRAW_BY_SIDES = true
    G_WIREFRAMED = false
    G_TEXTURE_COMPRESSION_BLOCKS = false
    G_TEXTURE_ARRAY_COMPRESSION = true
    G_TEXTURE_ARRAY_MIPMAP = true
    G_TEXTURE_MIPMAP = true
    G_SHADOWS_VSM = false
    S_PAUSED = false
    S_SETTINGS_SHOW = false
    MINIMAP_MODE = LARGE //Radar (minimap) size
    SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors
    S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates
    GIF_WIDTH = 640
    GIF_HEIGHT = 640
    GIF_FPS = 15
    GIF_GUI = false
    G_DEBRIS_THRESHOLD_MS = 4
    S_INITIAL_SETTING = Multi Player
    S_GAME_MODE = Sandbox
    G_BONE_ANIMATION = true
    P_NT_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
    P_PHYSICS_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_MODE = 0
    G_DEBUG_LINE_DRAWING_ACTIVATED = false
    G_WINDOW_START_POSITION = center
    G_DRAW_GUI_ACTIVE = true
    G_DRAW_NO_OVERLAYS = false
    G_PARTICLE_SORTING = true
    P_PHYSICS_ACTIVATED = true
    G_SMOKE_QUALITY = false
    G_DRAW_STARS = false //Draw additional stars
    G_DRAW_PASTE_PREVIEW = true //Draw preview for paste
    G_USE_SPRITE_VBO = true
    TUTORIAL_NEW = false //Tutorial enabled
    G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers
    S_INFO_DRAW = SOME_INFO //Tech Info
    G_VBO_FLAG = STATIC
    N_LAG_COMPENSATION = true
    N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
    N_SERVERTIME_UPDATE_FREQUENCY = 10000
    M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
    G_MIPMAP_LEVEL_MAX = 3
    M_MOUSE_SENSITIVITY = 0.5 //MoUse Sensitivity
    G_HIT_INDICATION_SIZE = 1.0 //Size of hit indications
    F_BLOOM = false //Bloom Effect
    F_BLOOM_INTENSITY = 1.0 //Bloom Intensity
    S_MOUSE_LOCK = true
    G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
    G_DRAW_ALL_CONNECTIONS = false
    G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
    S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true //flip through hotbars on mouse wheel without control
    S_ZOOM_MOUSEWHEEL = SLOTS //primary mouse wheel function
    S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship)
    S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All)
    S_USE_REGION_SIGNATURE_TEST = false
    G_PREVIEW_TO_BUILD_BLOCK = false //Preview Block to build
    S_EXIT_ON_ESC = false
    G_USE_HIGH_QUALITY_BACKGROUND = false
    G_DRAW_POPUPS = true
    G_USE_VBO_MAP = true
    G_DRAW_JUMP_OVERLAY = true
    G_MAG_FILTER_LINEAR_BLOCKS = false //Use linear mag filter on Blocks (restart required)
    G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required)
    G_MAX_BEAMS = 8192 //MaxBeamsDrawn (restart required)
    SEGMENT_REQUEST_BATCH = 32 //Size of Chunk request-queue
    CLIENT_BUFFER_SIZE = 65536
    ICON_BAKERY_SINGLE_RESOLUTION = 150
    LIGHT_RAY_COUNT = 48 //Block light quality (impacts chunk refresh time, but not fps)
    ICON_BAKERY_SINGLE_ICONS = false
    G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off)
    G_USE_SHADER4 = true
    O_OCULUS_RENDERING = false
    G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster)
    CLIENT_TRAFFIC_CLASS = true
    G_DRAW_SELECTED_BLOCK_WOBBLE = true
    G_USE_TWO_COMPONENT_SHADER = false
    A_FORCE_AUTHENTICATION_METHOD = -1
    MIN_FFA = 2
    B_UNDO_REDO_MAX = 100
    N_ARTIFICIAL_DELAY = 0
    SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
    G_MAX_MISSILE_TRAILS = 2048 //Max Missile Trails (restart required)
    G_USE_OCCLUSION_CULLING = false
    C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty
    G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in hud
    CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
    SECRET = none
    LIMIT_FPS_UNFOCUS = true
    GUI_USE_DISPLAY_LISTS = false
    USE_GL_MULTI_DRAWARRAYS = false //MultiDraw Optimization (turn off on chunk Draw problems)
    USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true
    CHAT_CLOSE_ON_ENTER = true //Close chat on enter
    A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
    G_SHIP_INFO_ZOOM = 0
    G_SINGLEPLAYER_CREATIVE_MODE = true //creative mode
    G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in hud
    G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes
    LANGUAGE_PACK = english
    LANGUAGE_PACK_ASSIGNED = true
    DELETE_SEVER_DATABASE_ON_STARTUP = false
    G_BASIC_SELECTION_BOX = false //Draw basic selection boxes
    OFFLINE_PLAYER_NAME = Nauvran
    ONLINE_PLAYER_NAME = Nauvran
    SERVERLIST_COMPATIBLE = true
    SERVERLIST_RESPONSIVE = true
    SERVERLIST_FAVORITES = true
    SERVERLIST_CUSTOMS = false
    CUBE_LIGHT_NORMALIZER_NEW_M = true
    SERVERLIST_LAST_SERVER_USED = 86.12.41.194:4242
    LAST_GAME = MP;sm.infinitehavoc.co.uk;4242;Nauvran
    PLAY_INTRO = false //Play Intro
    SUBTITLES = true //Subtitles
    TUTORIAL_BUTTON_BLINKING = false
    TUTORIAL_PLAY_INTRO = false
    TUTORIAL_WATCHED = fundamentals;
    SHOW_32BIT_WARNING = true
    USE_INTEGER_VERTICES = true
    LOD_DISTANCE_IN_THRESHOLD = 80.0 //Non Block Render Distance (LoD)
    AUTOSET_RESOLUTION = false
    FIRST_START = false
    This is the logs I think?
    forgot to mention that I cannot access singleplayer at all anymore.
     

    Erth Paradine

    Server Admln & Bug Reporter
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    Been running smoothly for nearly 5 hours...quite happy to see more than one thread busily churning away.
    Screen Shot 2016-08-26 at 10.49.22 AM.png

    Thanks for the optimizations!
     
    • Like
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    Lone_Puppy

    Me, myself and I.
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    • Purchased!
    • Community Content - Bronze 2
    • Legacy Citizen 8
    Yay, faster chunk loading! :)

    Any news on the fleet improvements?
     

    alterintel

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    • Legacy Citizen 3
    Torpedoes still cause crashing... A "Simple" capped torpedo with a trigger area, hitting a target, will crash my game every time.
     

    Master_Artificer

    Press F to pay respects
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    • Legacy Citizen 2
    • Thinking Positive
    my game runs better, get an extra 2 FPS on average now. (15 to 17 :D)
    [doublepost=1472276867,1472276741][/doublepost]
    Homebases still seem to cause a lot of lag when people dock and undock, but I'm glad that servers and clients won't die anymore when a bad pilot crashes into someone. Do you think it'd be possible to fix homebase docking lag at some point, schema ?
    I have not noticed the old considerable server chug when a ship full of turrets approachs a homebase, it has really diminished a lot from the issue that it was in the spring.