After playing with it some, I agree that the curve of power should be adjusted at the same time. At first, I didnt really see the consequence, but after realizing that power generation was fully doubled, I dont think that's the answer. I think the soft cap SHOULD raise to 2mil, but that the curve should also be adjusted, thus actually giving MORE strength to smaller ships (since they would benefit the most from the sharp up-tick of the curve on the lower end) while not hindering larger ships (by allowing them a 2mil line before reactors) all while not making it so that medium-sized frigates can have massive overdrive cannons, while running cloak, without needing any power capacity, running purely on recharge.
Now that I understand the issue, I feel the best answer is in the curve, not JUST the softcap.
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I dont think this is how it worked to begin with, you couldnt repair a station for a mil before, station repair is based off of the block counts and cost of those blocks, in essence you "buy" them when you repair the station. This just allows a player to pick a station as a homebase right off the bat, if they chose to not purchase any other blocks. Or, they can buy blocks to make a ship (or factory blocks or whatever), then go to a planet to start a base.