StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

    Stike7g5

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    I can't seem to update :/
    You are not the only one experiencing this issue mate, maybe a mistake or bug somewhere down the line. Lets stay patient, Rome wasn't built in a day, and neither can we expect a game as great as this be perfect in no shorter of a time.
     
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    You are not the only one experiencing this issue mate, maybe a mistake or bug somewhere down the line. Lets stay patient, Rome wasn't built in a day, and neither can we expect a game as great as this be perfect in no shorter of a time.
    Client showed the update just a minute ago but my server still won't show an update.
     
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    Most likely the bandwidth on the StarMade update server is experiencing heavy load. There might be one or two other people trying to update right now.
     

    EMC007

    The guy who's always in way over his head
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    I love the fact that before, minor updates had a huge impact on the update version number, increasing like 300 per update. But now we have been waiting in o.19 for like 4 months with every update increasing like 50 a time.

    This 0.2 better be worth the wait!

    I know it will, you guys are amazing at making stuff awesome.
     
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    This is what my server says when I try to update:

    "checking your version 20150907_154125 against latest 20150907_154125 = 0
    You Are Already on the Newest Version"
     
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    Update to a lot of the textures, and once again I no longer have a decorative screen with a simple keyboard on it.
     
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    I don't know if it is a bug or not but transporters seem to be less accurate the farther away you beam. I can beam from one transporter to another every time if I am within 2500 meters. When I go to around 2700 meters or further I get beamed outside my station and one time I beamed a couple km's away from my base. Anyone else seen this problem?

    PS: That transporter effect is pretty cool, good job!
     

    Tunk

    Who's idea was this?
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    Looking at the configs it seems missile-beam combo got a speed nerf from 5.94x server max to 3.96.
    Other than that I don't see any other changes off the top of my head.
     
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    Ok I must be blind. Where in the config file is the Asteroid Regen?
     

    StormWing0

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    Looking at the configs it seems missile-beam combo got a speed nerf from 5.94x server max to 3.96.
    Other than that I don't see any other changes off the top of my head.
    Oh you mean we don't get to snipe people from 5 sectors away now? XD
     
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    Looking at the configs it seems missile-beam combo got a speed nerf from 5.94x server max to 3.96.
    Other than that I don't see any other changes off the top of my head.
    Damage was also nerfed and power consumption. 10 arrays of 147m long consume more than 10 million power.
     
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    Ok I must be blind. Where in the config file is the Asteroid Regen?
    ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //seconds until a sector that is mined down to 0 asteroids is replenished (-1 = never)
     

    Tunk

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    Damage was also nerfed and power consumption. 10 arrays of 147m long consume more than 10 million power.
    Configs are still 5 power per damage, 300 base damage.
    Multiplied by 3 for missile-beam combo at 100%, so 900 damage per block at a cost of 4500.
    10 arrays is a 25% power penalty, bringing the grand total to around 8.26 million power.

    To get over 10m you'd need to be using overdrive with the array, or perhaps we have power group penalty issues again?

    Exact make up of the missile array would help a lot.
     

    Valiant70

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    Woo! Finally.

    EDIT-

    "Transporter Beacon
    The transporter beacon is a personal tool that enables the user to warp to a transporter as long as the vessel is in vicinity. Just use its beam to mark the transporter controller you want to be warped to, then open your inventory, right click on the item, and hit ‘transport’ to be warped to that transporter. This is very handy for exploration without a proper way to get back. In a future update there will also be a ship beam that lets the player set a manual target for a transporter."

    God dammit. Why? I was hoping this would NOT be a thing, so that shuttles would at least have some use still. Nope. Are ground-based creatures or hostiles even going to be an issue with this? Just warp back up to your ship if you find a nasty alien in a cave!

    I also don't see anything about damage beam range fixes.
    Go away. I love that feature.
     
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    Finally, a cure for
    *accidentally bops ship*
    *desperately deploys ship core and chases wayward ship before it gets too far away*
     

    Valiant70

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    Also two thumbs up for helping the server database crisis! It's a problem that has plagued my home server for its entire existence.