Thanks, you're a darl.That's something forgotten, no worries. Wait it out, the hotfix will fix it.
Thanks, you're a darl.That's something forgotten, no worries. Wait it out, the hotfix will fix it.
yeah that too! I meant everything that I think needs to be balanced :Dnope, this is not everything you wanted.
We still need the proper 3rd person view:p
Oh ok, but damn, the new purchase system is tedious. I tried Admin loading but to no luck. I am going to buy all the materials from a infinite shop and see how I go. Will let you know how if it works.Those block types did not have their HP adjusted. Also, a fix is to save the ship as a new blueprint, and purchase it a new gain from the catalogue. This should cause the damaged blocks to be spawned in without damage (presuming that block damage is actually the problem)
Something Minecraft did to avoid this problem was to assign the default textures to each block hard-coded, so that if a texture pack does not contain the texture, the game would aut0-fill-in the missing texture with default.Firstly, stop using the "Realistic" or "Pixel" pack. The realistic pack has been depreciated for months and needs to be removed from the installation. The pixel is awaiting an overhaul. Both miss lots of blocks and have wrong assignments.
When encountering graphical issues, please double check with the Default pack. This is the (as the name implies) Default setting and most current. If you are not using a custom community made texture pack, use default please.
Hah, just checked the latest version config and indeed, the cap is set at 30%, it should be 15%. All other changes are fine though, not sure what happened there, will be fixed asap, thanks for mentioning.I've tested the Piercing defence ability and I think it's not functioning as intended. The max armour rating I seem to be able to attain going by the damage indicator numbers is 99% on the Hardened Hull. This gives an EHP of 25,000 as a max, not 2,500. You can make a ship surrounded by pseudo-faction blocks :p!!
Yes, I have it white on black, err light-grey on dark-grey.Also, stop using bearishmushroom's shader mods, they are broken and can give (hilarious) issues. Should be "easy" to fix though.
Correct, entering a number over 2^31-1 will crash your game. Has been reported already but thanks for the log. Probably you reported it?Getting a crash on splitting large stacks. The stack split window now accepts too many digits resulting in a number format error.
That is also reported but thanks nonetheless. If the fix for that isn't too hard, it will be in the hotfix but I'm not entirely sure.Since the update I all the trigger activation area blocks in my space station have gone completely invisible, even when in build mode. I havent changed and settings from the default and I am using the default texture pack. Hopefully this will make it into the hotfix?
Thanks, I found the issue and it is very easy to fix, it is just that the texture slot asigned to it (477) is literally just empty, it is very easy to use a work around in the mean time and just assign the texture for the block to a different texture in the block editor (such as yellow crystal armor in my case)That is also reported but thanks nonetheless. If the fix for that isn't too hard, it will be in the hotfix but I'm not entirely sure.
Logic area detection blocks are also now completely invisible. This freaked me out when working on my station because I haz lot o' dem that I was worried were all gone.Quick update on the hotfixes required;
Firstly, stop using the "Realistic" or "Pixel" pack. The realistic pack has been depreciated for months and needs to be removed from the installation. The pixel is awaiting an overhaul. Both miss lots of blocks and have wrong assignments.
When encountering graphical issues, please double check with the Default pack. This is the (as the name implies) Default setting and most current. If you are not using a custom community made texture pack, use default please.
Ice had a missing texture assignment after the texture shuffle. It will be reassigned correctly and released in the hotfix.
Ice planet plants were no longer transparent sprites. The new optimisations now require us to specify these as transparent objects where as before it only used the textures transparency to achieve the result. This is fixed and will be released in the hotfix.
Blue forcefields had a super bright light, not a subtle glow. This has been fixed and will be released in the hotfix.
Hot fix should be available tonight (GMT). Thanks for the patience.