1)
You are using 32bit java, if you have a 64bit OS, use it to uninstall all java versions, and install the 64bit JRE manually.
if you have a 32bit system:
1b)
Lower the texture pack resolution, and also reduce the procedural background resolution, the 4096 setting will most likely push the required video ram over the limit.
2)
You are using version 0.1932 (Dated: 11th July 2015), this is not current release, please update.
(Also this startup log, contained a few "debug-messages that happen when using an old config, from a previous version.
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for OVERRIDE_INVALID_BLUEPRINT_TYPE. Creating default entry. true
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY. Creating default entry. 30
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_BEAM_POWER_CONSUMPTION. Creating default entry. false
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_BEAM_TICKS_DONE. Creating default entry. false
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_BEAM_POWER_PER_TICK. Creating default entry. false
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_MISSILE_POWER_CONSUMPTION. Creating default entry. false
3)
You are using the "realistic" texture pack, please use the one named "default", as the realistic one is deprecated and no longer updated, which may and will lead to graphical issues
4)
The used video card is an "Intel HD 4000", if you have a discrete GPU (like NVIDIA optimus) please tell the "NVIDIA control panel" to execute the new installed java (from step 1) to execute with the "high performance GPU"
if the Intel HD 4000 is the only video card:
4b)
Possibly think about reducing the texture resolution, and disable procedural background, this would free up a lot of the GPU resources, and allow you to play with like 3000 max segments drawn instead of 1600. (having everything beautiful but always only seeing stuff your are about to collide with, may frustrate in long term opposed to a setting where you can see a lot more of the sector/station you are working on)
5)
The log ending is odd, there is no crash, this looks more like a forced task end, than a JVM crash, did you end the task manually? or does some security software prevent Java execution?
Sorry, this are quite a few things, I hope the instructions are not too complicated as a whole ^^
1)
You are using 32bit java, if you have a 64bit OS, use it to uninstall all java versions, and install the 64bit JRE manually.
if you have a 32bit system:
1b)
Lower the texture pack resolution, and also reduce the procedural background resolution, the 4096 setting will most likely push the required video ram over the limit.
2)
You are using version 0.1932 (Dated: 11th July 2015), this is not current release, please update.
(Also this startup log, contained a few "debug-messages that happen when using an old config, from a previous version.
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for OVERRIDE_INVALID_BLUEPRINT_TYPE. Creating default entry. true
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY. Creating default entry. 30
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_BEAM_POWER_CONSUMPTION. Creating default entry. false
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_BEAM_TICKS_DONE. Creating default entry. false
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_BEAM_POWER_PER_TICK. Creating default entry. false
[2015-08-19 14:53:51] [SERVER][CONFIG] No value for DEBUG_MISSILE_POWER_CONSUMPTION. Creating default entry. false
3)
You are using the "realistic" texture pack, please use the one named "default", as the realistic one is deprecated and no longer updated, which may and will lead to graphical issues
4)
The used video card is an "Intel HD 4000", if you have a discrete GPU (like NVIDIA optimus) please tell the "NVIDIA control panel" to execute the new installed java (from step 1) to execute with the "high performance GPU"
if the Intel HD 4000 is the only video card:
4b)
Possibly think about reducing the texture resolution, and disable procedural background, this would free up a lot of the GPU resources, and allow you to play with like 3000 max segments drawn instead of 1600. (having everything beautiful but always only seeing stuff your are about to collide with, may frustrate in long term opposed to a setting where you can see a lot more of the sector/station you are working on)
5)
The log ending is odd, there is no crash, this looks more like a forced task end, than a JVM crash, did you end the task manually? or does some security software prevent Java execution?
Sorry, this are quite a few things, I hope the instructions are not too complicated as a whole ^^
Feel free to add a more recent log, (better wipe contents of logs directory, to catch a fresh generated one, this also ensures you are looking in the right installation), I can look into it again, doesn't take long to look into it.
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