Valiant70
That crazy cyborg
"Auxiliary Power Channels" or APC.Yea... tech points, I think we were sick of trying to find a name and just went ahead with whatever we had. Suggestions are appreciated
"Auxiliary Power Channels" or APC.Yea... tech points, I think we were sick of trying to find a name and just went ahead with whatever we had. Suggestions are appreciated
How about "Overflow Distribution Dynamics", ODD for short.Yea... tech points, I think we were sick of trying to find a name and just went ahead with whatever we had. Suggestions are appreciated
It seems that is trying to describe some kind of alternate form of energy, and not some kind of Auxiliary Slot.1 TP/ 1 sec per chamber
"Auxiliary Distribution Dynamics" ADDHow about "Overflow Distribution Dynamics", ODD for short.
Greets,
Jan
I don't think it's true as long as they cost enough power. Well, some ships might be able to use more chambers at the expense of more basic systems like weapons or shields or whatever, but that doesn't seem problematic to me.Without tech points, bigger is better. Larger ships could fit more chambers and do more things easily.
Yeah, it isn't actually exactly what they said, I unintentionally warped it (the general idea is the same though, and its likely to be within a constant factor anyway):Wait, chambers must be at least as big as your reactor? Apparently I missed that :\
It needs to reach a certain size compared to the biggest reactor group on the entity in order to function. It does not matter if the biggest reactor group is inactive or active.
Well, yeah, but connections themselves doesn't really add anything stat-wise, cost material, and don't prevent the system itself from being destroyed (which is worse than just being disconnected I guess). So that doesn't sound like something that could be abused a lot. Besides, disconnecting chambers with a shot sounds more like a fluke than an actual and intended surgical strike (I'll definitely brag about my incredible aiming skills if I ever accidentally pull it off though), and wrapping 2 or 3 connections would probably have a similar effect without the power cost anyway...It's possible to have multiple conduits, and so this was added to counterbalance the potential for people to create huge conduit spam and make their systems impossible to disconnect.
The smallest ship will probably still be a core, a single power chamber block, and a single thrust/mobility chamber block (and eventually a chair?). As for the smallest viable combat ship, it may actually get smaller as your power infrastructure will not have to take up nearly as much space.So question. Super-small ships (my preferred play style.) Does this system work for really, really small ships, or is it going to force me to build bigger? Put differently, does this system increase the minimum mass for a viable ship?
That's not what that word means...I got a name for that, System Ramification.
If the reactor system gets too ramificated you can't add more chamers the way how it's supposed to work.
ram·i·fi·ca·tion
im fine with this, they can shoot once then gtfo or spend minutes recharging while dps boats whittle them down. And with fleets, you can always teleport to another friendly ship to take control if your ship is shot out from underneath you.So, since all weapons will have inner power storage enough to fire it once, what will prevent players from building One-Strike Ships - ships with huge alpha strike weapons that uses that inner charge to fire them once and easily annihilate any ship of your size or even bigger.
Especially since you only need to destroy the reactor of your enemy.
I don't know why but I think it fits more than before you said it.A ramification of having more systems chambers is that your ship won't have any tech points left over for future upgrades, and might have more weakpoints that can blow up when you shoot at them.
I've never heard this usage, and regardless it sounds... weird, in English.I don't know why but I think it fits more than before you said it.
I think it's one of the cases where we are both right, because it also refers to this:
Definition of ramification
Chambers looks really better than crew. Never liked crew idea anyway - I ll rather boost my ship systems with a solid placed blocks, than with a crew members, which will probably bring lots of boring micromanagement with them. NPC are good for quests/factions/fauna/pilots maybe, but not for ship enhancement, I think.Hold on... this is sounding like Chambers could replace what Crew was supposed to do.
Are Crew still going to happen?
AmenChambers looks really better than crew. Never liked crew idea anyway - I ll rather boost my ship systems with a solid placed blocks, than with a crew members, which will probably bring lots of boring micromanagement with them. NPC are good for quests/factions/fauna/pilots maybe, but not for ship enhancement, I think.