Hello players,
another release cycle has started. Here is the new pre-build (up about 15 min after hits post):
http://files.star-made.org/build/pre/starmade-build_20131031_001804.zip
(as always: "dev" is username/passwd. The build will be installed to "play.star-made.org:4242". Server admins: please be careful with installing pre-builds on your live server as they can contain game breaking bugs)
This first pre-build has a lot of new features for admins and server management in general. Admins can now set their servers to require authentication (clients must use uplink to play on that server). Furthermore, admins can now manage white/back lists by star-made.org account. This will it make much easier to handle whitelists (since it's not dependend on one playerName) and make bans way more effective. Also, a history was added so admins can trace back player logins, and see what account the playername was associated to.
Also, players can now protect more then one playerName with their account. The amount of names than can be hold by one account is set in the server.cfg.
And lastly, asteroids can now be set to be full dynamic objects (they have the same physics as ships). This option is also set in the server.cfg for testing.
- added server config REQUIRE_STARMADE_AUTHENTICATION, to only allow clients that do an authentication
- removed possible source of lag when new players log in
- added ban/whitelist-by-starmade-account
- added admin commands to manage banning whitelisting by account
- added login backlog for players with time, ip, name, and starmade account (if authenticated)
- added server.cfg option to define the size of the player login histroy back log
- added admin command /player_info <name> to retrieve detailed information about a player (even if player is offline)
- players may now protect multiple names on a server (amount cutomizable in server.cfg)
- added admin commands /player_protect <playerName> <accountName> to manage playername protection from within the game
- added admin commands /player_unprotect <playerName> to manage playername protection from within the game
- implemented asteroid using dynamic physics (in server.cfg default of for testing)
Thanks for playing StarMade,
- schema
another release cycle has started. Here is the new pre-build (up about 15 min after hits post):
http://files.star-made.org/build/pre/starmade-build_20131031_001804.zip
(as always: "dev" is username/passwd. The build will be installed to "play.star-made.org:4242". Server admins: please be careful with installing pre-builds on your live server as they can contain game breaking bugs)
This first pre-build has a lot of new features for admins and server management in general. Admins can now set their servers to require authentication (clients must use uplink to play on that server). Furthermore, admins can now manage white/back lists by star-made.org account. This will it make much easier to handle whitelists (since it's not dependend on one playerName) and make bans way more effective. Also, a history was added so admins can trace back player logins, and see what account the playername was associated to.
Also, players can now protect more then one playerName with their account. The amount of names than can be hold by one account is set in the server.cfg.
And lastly, asteroids can now be set to be full dynamic objects (they have the same physics as ships). This option is also set in the server.cfg for testing.
- added server config REQUIRE_STARMADE_AUTHENTICATION, to only allow clients that do an authentication
- removed possible source of lag when new players log in
- added ban/whitelist-by-starmade-account
- added admin commands to manage banning whitelisting by account
- added login backlog for players with time, ip, name, and starmade account (if authenticated)
- added server.cfg option to define the size of the player login histroy back log
- added admin command /player_info <name> to retrieve detailed information about a player (even if player is offline)
- players may now protect multiple names on a server (amount cutomizable in server.cfg)
- added admin commands /player_protect <playerName> <accountName> to manage playername protection from within the game
- added admin commands /player_unprotect <playerName> to manage playername protection from within the game
- implemented asteroid using dynamic physics (in server.cfg default of for testing)
Thanks for playing StarMade,
- schema