Hello players,
This week has been a little slow, but I'm fully back to work now. (Available ~10 min after this post)
Here is the next prebuild:
http://files.star-made.org/build/pre/starmade-build_20131025_133407.zip
(as always: "dev" is username/passwd. The build will be installed to "play.star-made.org:4242". Server admins: please be careful with installing pre-builds on your live server as they can contain game breaking bugs)
There is a bug the testers are unable to re-create: There seems to be a bug or exploit that can be used let factions declare war on everybody else. If you know how to reproduce this bug, please send me an email.
Changelog for this build:
- fixed client being able to kill server by purposly sending malformed command
- fixed connection map not working (hash code did not produce valid values): weapons/connecting did not work
- fixed server crash when admin attempted to sector change player in a docked ship
- fixed vulnerability where clients could cause the server to "pause"
- fixed bug that forbid client to dock in some cases
- fixed core duping bug exploit with using symmetry
- added spam protection for spawning cores
- weapon slot assignment is now saved by player+ship
- fixed HUD display when switching from missile lock-on mode
- controls gittering should be gone
- fixed AI shooting at dead target (and doing no damage)
- shield recharge not deactivated under fire, but only nerfed (the less shields left, the less the nerf is (up to 40%))
- secondary weapon more for AMC: right click now fires weapons without focusing on the same point when aiming
- shift clicking on full box no longer eats the item (stashes where that happened in the previous version should be removed and reset)
- private messages can now be sent from console
- new admin command: /faction_set_entity (changes faction of any entity)
- new admin command: /faction_set_all_relations ally/neutal/enemy (sets all non-NPC faction relations to neutral, ally or enemy)
Thank you for playing StarMade,
- schema
This week has been a little slow, but I'm fully back to work now. (Available ~10 min after this post)
Here is the next prebuild:
http://files.star-made.org/build/pre/starmade-build_20131025_133407.zip
(as always: "dev" is username/passwd. The build will be installed to "play.star-made.org:4242". Server admins: please be careful with installing pre-builds on your live server as they can contain game breaking bugs)
There is a bug the testers are unable to re-create: There seems to be a bug or exploit that can be used let factions declare war on everybody else. If you know how to reproduce this bug, please send me an email.
Changelog for this build:
- fixed client being able to kill server by purposly sending malformed command
- fixed connection map not working (hash code did not produce valid values): weapons/connecting did not work
- fixed server crash when admin attempted to sector change player in a docked ship
- fixed vulnerability where clients could cause the server to "pause"
- fixed bug that forbid client to dock in some cases
- fixed core duping bug exploit with using symmetry
- added spam protection for spawning cores
- weapon slot assignment is now saved by player+ship
- fixed HUD display when switching from missile lock-on mode
- controls gittering should be gone
- fixed AI shooting at dead target (and doing no damage)
- shield recharge not deactivated under fire, but only nerfed (the less shields left, the less the nerf is (up to 40%))
- secondary weapon more for AMC: right click now fires weapons without focusing on the same point when aiming
- shift clicking on full box no longer eats the item (stashes where that happened in the previous version should be removed and reset)
- private messages can now be sent from console
- new admin command: /faction_set_entity (changes faction of any entity)
- new admin command: /faction_set_all_relations ally/neutal/enemy (sets all non-NPC faction relations to neutral, ally or enemy)
Thank you for playing StarMade,
- schema