Hello players,
and the next one (available ~15min after this is posted):
http://files.star-made.org/build/pre/starmade-build_20131014_124122.zip
(as always "dev" is pass/user. It will be installed on the test server play.star-made.org:4242. Other admins, please use prebuilds with care as they can contain gamebreaking bugs)
I can't fully release yet. I'm still waiting on a report of a player that has experienced low fps (could be just a coincidence with a messed up universe though). Anyone else experiencing low fps (and high ping in singleplayer)?'
Here is the changelog since the last pre-build:
- fixed bug where entering a space station that reaches over in another sector from that other sector, the sector context would be wrong and the spawning points would get set wrong
- Modified ships that have changed the type of the core to something else are now checked on spawn and destroyed should there be no block at the center, or if it's of the 'core' type
- added admin command to destroy structures and all their docked objects at once (/destroy_entity_dock)
- improved readability of log (consistent format) and scale (smaller timestamps and no unnecessary info)
- blueprint/catalog transaction (buy/save) are now logged in serverlog
- spawn/renaming of structures is now logged in serverlog
- death/kills are now logged in serverlog
- fixed bug in AI calculating missile range
- AI will automatically switch to the according program now when docked/undocked
- fixed bug where astronauts would be physically pushed on server by "no-contact-response" physics helper objects
- fixed bug where astronauts cannot be hit by missiles
- locked on missiles will now loose target when it gets unavailable (2 sector distance, killed, entered a block as astronaut)
- death by missile is now displayed correctly
- missile trail graphics will no longer glitch when changing sector
- added server cfg option to deactivate skin distribution (for clients the upload will display but the server just throws away the data)
Thank you for playing StarMade,
- schema
and the next one (available ~15min after this is posted):
http://files.star-made.org/build/pre/starmade-build_20131014_124122.zip
(as always "dev" is pass/user. It will be installed on the test server play.star-made.org:4242. Other admins, please use prebuilds with care as they can contain gamebreaking bugs)
I can't fully release yet. I'm still waiting on a report of a player that has experienced low fps (could be just a coincidence with a messed up universe though). Anyone else experiencing low fps (and high ping in singleplayer)?'
Here is the changelog since the last pre-build:
- fixed bug where entering a space station that reaches over in another sector from that other sector, the sector context would be wrong and the spawning points would get set wrong
- Modified ships that have changed the type of the core to something else are now checked on spawn and destroyed should there be no block at the center, or if it's of the 'core' type
- added admin command to destroy structures and all their docked objects at once (/destroy_entity_dock)
- improved readability of log (consistent format) and scale (smaller timestamps and no unnecessary info)
- blueprint/catalog transaction (buy/save) are now logged in serverlog
- spawn/renaming of structures is now logged in serverlog
- death/kills are now logged in serverlog
- fixed bug in AI calculating missile range
- AI will automatically switch to the according program now when docked/undocked
- fixed bug where astronauts would be physically pushed on server by "no-contact-response" physics helper objects
- fixed bug where astronauts cannot be hit by missiles
- locked on missiles will now loose target when it gets unavailable (2 sector distance, killed, entered a block as astronaut)
- death by missile is now displayed correctly
- missile trail graphics will no longer glitch when changing sector
- added server cfg option to deactivate skin distribution (for clients the upload will display but the server just throws away the data)
Thank you for playing StarMade,
- schema