Hello players,
here is the next iteration in the current prebuild cycle:
http://files.star-made.org/build/pre/starmade-build_20131013_075336.zip
(as always "dev" is pass/user. It will be installed on the test server play.star-made.org:4242. Other admins, please use prebuilds with care as they can contain gamebreaking bugs)
Noteworthy is the fix for the missile flight path (should be much smoother now), as well as several optimizations to improve overall performance (especially for servers). Here is the changelog since the last pre build:
- fixed a source of segment(chunk) errors
- better synchronization for file handle checking (exception on server: "Having to reopen closed file"). Possible fix for "too many files open"
- fixed server crash (causes freeze and spams exceptions) when player enters a ship directly from the gravity of another ship (physics cleanup wasn't done properly in some occasions)
- optimized routine for simulation thread a little to not hog less database performance when triggered
- mothership no longer stops when undocking an object
- sector protection now includes shield hits
- improved concurrency of segment generation (depending on type multiple segments(chunks) can be generated at once) -> better multicore usage -> faster object creation when generated (e.g. asteroids)
- target chasing missiles will now fly in a straight line when the target no longer exists
- slightly increased speed for target chasing missiles
- fixed bug in target chasing missile that would cause the client not to have a reference for the target (glitches in flight path)
- indicator of targeted entity now appears yellow when in missile target mode (to ensure right aiming with objects in the same line of sight)
- re-enabled local segment caches and improved them with new request system (pooled requests from local disk)
A new normal release will come soon (As soon as i verified that this build works). Thanks you for testing,
Thank you for playing StarMade,
- schema
here is the next iteration in the current prebuild cycle:
http://files.star-made.org/build/pre/starmade-build_20131013_075336.zip
(as always "dev" is pass/user. It will be installed on the test server play.star-made.org:4242. Other admins, please use prebuilds with care as they can contain gamebreaking bugs)
Noteworthy is the fix for the missile flight path (should be much smoother now), as well as several optimizations to improve overall performance (especially for servers). Here is the changelog since the last pre build:
- fixed a source of segment(chunk) errors
- better synchronization for file handle checking (exception on server: "Having to reopen closed file"). Possible fix for "too many files open"
- fixed server crash (causes freeze and spams exceptions) when player enters a ship directly from the gravity of another ship (physics cleanup wasn't done properly in some occasions)
- optimized routine for simulation thread a little to not hog less database performance when triggered
- mothership no longer stops when undocking an object
- sector protection now includes shield hits
- improved concurrency of segment generation (depending on type multiple segments(chunks) can be generated at once) -> better multicore usage -> faster object creation when generated (e.g. asteroids)
- target chasing missiles will now fly in a straight line when the target no longer exists
- slightly increased speed for target chasing missiles
- fixed bug in target chasing missile that would cause the client not to have a reference for the target (glitches in flight path)
- indicator of targeted entity now appears yellow when in missile target mode (to ensure right aiming with objects in the same line of sight)
- re-enabled local segment caches and improved them with new request system (pooled requests from local disk)
A new normal release will come soon (As soon as i verified that this build works). Thanks you for testing,
Thank you for playing StarMade,
- schema