Hello players,
This newest update has some nice fixes and improvements for servers, as well as a mode to balance projectile speed on servers with a maxspeed that is over 50km/h.
If you want to test the new build, you can get it here:
http://files.star-made.org/build/pre/starmade-build_20130916_191023.zip
(As always, passwd and username is "dev" [I use passwords as a protection against indexing crawlers])
The speed gain will be in percentage from 50km/h. That means on a server with 100km/h max speed, bullets and missiles will travel twice as fast. This mode already works for both missiles and lasers. It is compatible with the additive speed option, but this only affects lasers still.
The update also has some new debug options to find harder to find but very annoying bugs on servers (mainly crashes, freezes, and ping drops), which I hope will yield some positive results soon.
Here is the full changelog:
- fixed server shutdown freeze on machines without graphics (linux servers)
- added debug broadcast and log friendly entry when a sector is lagging (to be able to isolate the issue)
- fixed crash when having used cubatom panel (and then someone uploads a texture which causes a graphics error check (GL_INVALID_OPERATION)
- improved instantiation of new network objects (caching constructors)
- added more saved information for each update to retrace network data that was sent in case of an error
- improved segment signature encoding to be 20% of the size it was before (timestamp and info the server sends before client is requesting the real data)
- added admin command to enable god mode for player (/god_mode playername true/false)
- added admin command to enable invisibility mode for player (/invisibility_mode playername true/false) (only applied to astronaut)
- added relative projectile and missile speed for default max speeds faster then 50km/h (percentage gained). Can be deactivated in server.cfg
- AI is now able to shoot fire and forget missiles
thanks for playing StarMade,
- schema
This newest update has some nice fixes and improvements for servers, as well as a mode to balance projectile speed on servers with a maxspeed that is over 50km/h.
If you want to test the new build, you can get it here:
http://files.star-made.org/build/pre/starmade-build_20130916_191023.zip
(As always, passwd and username is "dev" [I use passwords as a protection against indexing crawlers])
The speed gain will be in percentage from 50km/h. That means on a server with 100km/h max speed, bullets and missiles will travel twice as fast. This mode already works for both missiles and lasers. It is compatible with the additive speed option, but this only affects lasers still.
The update also has some new debug options to find harder to find but very annoying bugs on servers (mainly crashes, freezes, and ping drops), which I hope will yield some positive results soon.
Here is the full changelog:
- fixed server shutdown freeze on machines without graphics (linux servers)
- added debug broadcast and log friendly entry when a sector is lagging (to be able to isolate the issue)
- fixed crash when having used cubatom panel (and then someone uploads a texture which causes a graphics error check (GL_INVALID_OPERATION)
- improved instantiation of new network objects (caching constructors)
- added more saved information for each update to retrace network data that was sent in case of an error
- improved segment signature encoding to be 20% of the size it was before (timestamp and info the server sends before client is requesting the real data)
- added admin command to enable god mode for player (/god_mode playername true/false)
- added admin command to enable invisibility mode for player (/invisibility_mode playername true/false) (only applied to astronaut)
- added relative projectile and missile speed for default max speeds faster then 50km/h (percentage gained). Can be deactivated in server.cfg
- AI is now able to shoot fire and forget missiles
thanks for playing StarMade,
- schema