StarMade Prebuild 0.09397: more fixes, projectile speed

    schema

    Cat God
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    • Schine
    Hello players,

    This newest update has some nice fixes and improvements for servers, as well as a mode to balance projectile speed on servers with a maxspeed that is over 50km/h.

    If you want to test the new build, you can get it here:

    http://files.star-made.org/build/pre/starmade-build_20130916_191023.zip

    (As always, passwd and username is "dev" [I use passwords as a protection against indexing crawlers])

    The speed gain will be in percentage from 50km/h. That means on a server with 100km/h max speed, bullets and missiles will travel twice as fast. This mode already works for both missiles and lasers. It is compatible with the additive speed option, but this only affects lasers still.

    The update also has some new debug options to find harder to find but very annoying bugs on servers (mainly crashes, freezes, and ping drops), which I hope will yield some positive results soon.

    Here is the full changelog:

    - fixed server shutdown freeze on machines without graphics (linux servers)
    - added debug broadcast and log friendly entry when a sector is lagging (to be able to isolate the issue)
    - fixed crash when having used cubatom panel (and then someone uploads a texture which causes a graphics error check (GL_INVALID_OPERATION)
    - improved instantiation of new network objects (caching constructors)
    - added more saved information for each update to retrace network data that was sent in case of an error
    - improved segment signature encoding to be 20% of the size it was before (timestamp and info the server sends before client is requesting the real data)
    - added admin command to enable god mode for player (/god_mode playername true/false)
    - added admin command to enable invisibility mode for player (/invisibility_mode playername true/false) (only applied to astronaut)
    - added relative projectile and missile speed for default max speeds faster then 50km/h (percentage gained). Can be deactivated in server.cfg
    - AI is now able to shoot fire and forget missiles



    thanks for playing StarMade,

    - schema
     
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    • Top Forum Contributor
    • Legacy Citizen 3
    • Councillor Gold
    My lord, this is quite the update!



    Thank you based schema, truly you are our greatest ally.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Let\'s use missiles again! Thank you Schema, weapons have truly needed some attention lately.
     

    mou

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    thanks much for new AI that target as well as a human (even better :D)

    keep up great changes!
     
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    so whats the difference between god mode and invisibility?
     
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    • Purchased!
    • Legacy Citizen 5
    • Legacy Citizen 4
    Could someone explain the significance of the last feature for me:

    \"AI is now able to shoot fire and forget missile\"

    Great update by the way :D , the mountains still stand.
     
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    I love the implimentation of AI shooting missles and reletive missle speed



    ***Great Update***
     
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    i hope this fixs the crashes on my linux server crashing every 5 mins
     
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    • Video Genius
    • Legacy Citizen 4
    • Top Forum Contributor
    Schema, just wondering...is your name pronounced sheema or sckeema?
     
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    • Legacy Citizen
    I am still waiting for an update wich allows to transform/combine multiple cubs\' faster (instead of clicking it 250 times^^)

    Good update, as always =) AI is much more fun now!
     
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    • Legacy Citizen
    I am 90% sure that the SD-BB missiles are called \"fire and forget\"
     
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    He didn\'t say that AI\'s could lock targets yet. d1000 missile (if i remember name right) is fire and forget. KB is also non-lockable so might work too.
     
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    Hi schema.

    I hopd you fixes some docking bugs see german forum:

    http://feedupyourbeast.de/forum/viewtopic.php?f=13&t=72&p=182

    Cheers
     
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    I would like to suggest one thing however, it would be nice if those Debug messages display for admins only, because theoredically it only does good to server admins because its not like clients can send any debug info server-side anyway.
     
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    the last point

    does that mean i can make a missile turret?!
     
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    (\" - fixed server shutdown freeze on machines without graphics (linux servers) \")

    u need to release the patch for this at least asap cause the linux crashing is really really bad its crashing every 5 mins at the most like clock work