Hello players,
Thank you all for testing the last build. The information was very helpful.
the new pre-build has a lot more fixes and small new features:
it can be downloaded for testing here:
http://files.star-made.org/build/pre/starmade-build_20130904_194523.zip
(password&username as always "dev") (should be available about 10 from this post)
- issue of server spam with unknown types of connection now intercepted on client to get to the root of the problem, and the server won't be influenced by it anymore
- changed build mode preview box drawing to another draw method to hopefully fix invisible block bug
- G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW in settings.cfg can now be used to disable advanced build mode to workaround invisible block bug
- improved check if skin file differs from server version
- indicator animation should no longer reset on sector change
- reduced lock-on gui-glitches (needs tests)
- fixed rolling ships with keys to be framerate independent
- fixed looparound when rolling ships, which caused glitches especially on bigger ships
- added server config line to modify how much credits are lost on death (default: lose 10%)
- added server config line to apply an time interval after death, in which players are not punished should they die again (default 5 min)
- added server config line to force the player to drop the entire inventory on death (default: off)
- added server config line to enable projectiles gaining the relative speed from where they are shot from
- added server config line to customize starting credits of a new found NPC shop
- added server config line to customize NPC shop credit gain over time
(I also added some debug stuff to get to the root of some harder to fix bugs)
Thanks for testing, and
Thanks for playing StarMade,
- schema
Thank you all for testing the last build. The information was very helpful.
the new pre-build has a lot more fixes and small new features:
it can be downloaded for testing here:
http://files.star-made.org/build/pre/starmade-build_20130904_194523.zip
(password&username as always "dev") (should be available about 10 from this post)
- issue of server spam with unknown types of connection now intercepted on client to get to the root of the problem, and the server won't be influenced by it anymore
- changed build mode preview box drawing to another draw method to hopefully fix invisible block bug
- G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW in settings.cfg can now be used to disable advanced build mode to workaround invisible block bug
- improved check if skin file differs from server version
- indicator animation should no longer reset on sector change
- reduced lock-on gui-glitches (needs tests)
- fixed rolling ships with keys to be framerate independent
- fixed looparound when rolling ships, which caused glitches especially on bigger ships
- added server config line to modify how much credits are lost on death (default: lose 10%)
- added server config line to apply an time interval after death, in which players are not punished should they die again (default 5 min)
- added server config line to force the player to drop the entire inventory on death (default: off)
- added server config line to enable projectiles gaining the relative speed from where they are shot from
- added server config line to customize starting credits of a new found NPC shop
- added server config line to customize NPC shop credit gain over time
(I also added some debug stuff to get to the root of some harder to fix bugs)
Thanks for testing, and
Thanks for playing StarMade,
- schema