I respectfully disagree - in
real militaries, fighters perform two roles: A) bombing, to inflict massive damage on a large vessel (possibly rendering it inoperable, or even destroyed), and B) interception, to prevent enemy bombers from doing all the stuff I said in point A. In real life, fighters are a threat to large ships. In StarMade, this is not the case.
In addition to breaking my willing suspension of disbelief - kind of important in a fictional work - it also makes an entire playstyle obsolete (people who like building the best small, maneuverable ship they possibly can.) To me it's important, because I
don't like building big ships, to me making a small, effective fighter is the acumen of a builder's skill.
I'm not going to joss the skills of players like
SkylordLuke who build beautiful and functional large ships, but I find that the current system encourages brute force over anything resembling finesse. When an effective means of mining involves A) nuking a planet for millions of damage in one shot, and B) mining the cast-off plates (this is commonplace on the multiplayer server I've been playing on), I'm sorry, that's just
ridiculous.
The first time was awesome; the awesome factor fell off
sharply after that, and not because of jealousy (though, I will confirm some slight jelly status, of course.) It's proof that the mechanics in this game are
just plain broken. I think Schine needs to rein in big ships. I'm sorry if this neuters your DreadCruiser or DoomCube/Brick/Beachball, I just don't see how this game can continue to be fun if every battle is won in a single shot.
For me, it isn't. I'm not to the point of asking my money back, because there's more good in this game than bad. I just don't see the need to play when the game doesn't encourage me to play my way.