StarMade dev update

    schema

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    • Schine
    Hello,

    just a little note one what I'm working on: I took a long tour into the graphics code and did research on various methods and functions I'm using. I found that I'm always reserving data on the graphics card for the absolute worst case (a checker-boxed chunk). The average data used is much much smaller. So I implemented a dynamic size rearrangement for the graphics buffers which for a normal planet (about 1500 visible segments (chunks)) reduced the memory need on the graphics card from more then 500mb to 18mb. This not only improved performance, but also opens a whole new set of possibilities for effects and enhancements, as well as possible performance upgrades (precomputing more data to take away work from the graphics CPU)



    Also, on a entirely different note, StarMade now has the ability to use UDP. While not yet stress tested, it might improve network performance (read more here: http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ if you are interested). A TCP fallback is will remain.



    I also already fixed a count of bugs, and will do more research on the bottlenecks in multiplayer and memory consumption.



    thank you for playing StarMade,

    - schema
     

    schema

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    • Schine
    It helps some types of cards for sure. I can\'t promise that it will help you, but I\'ll do more improvements with the new-found available memory.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Hey - thank you schema for the heads up.

    Any ETA for a new patch?
     
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    This is great news for those with a computer not very powerful when released the update? : D
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Awesome! Keep up the great work. :)

    By the way, did you find any solutions for the colision lag of large ships?
     
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    • Legacy Citizen
    this is good to here, i havent got a chance to look yet be my fps always drops between 1 and 7 on spacestations even thought i had what i consided to be a good computer
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Thanks for that, whenever i tried to load the planet my fps just got destroyed, thanks for the epic game schema.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Will there be a fix for when a server restarts and ships/etc in a faction being named to Unknown Faction <id of faction here>? It can be quite annoying.
     
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    Can\'t wait for this update. It\'s one of the biggest lag creators in starmade for me.(Second only to large entities colliding, maybe you could figure that out?)
     
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    Can\'t wait for the update.

    Just to see how much more better Star-Made gets each time.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    if you could fix that lag, i could build much larger ships before i get so pissed off i have to exit the game to save my pc from myself. my cube is taking more work then i feared...
     
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    Thanks Schema :D Loving your work so far, can honestly say I am hanging onto your every word in any post or patch update :)
     
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    • Legacy Citizen 2
    • Legacy Citizen
    i would just like to say that the most recent update has slowed down the game alot i mean i was on like 100fps before using a shi with over 5000 blocks next to a planet and now im on 14 with a 4 block ship next to a planet please let the developer know thanks;)
     
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    • Legacy Citizen 2
    • Legacy Citizen
    how come the game requires open gl 2.1? also why isn\'t there an ability to toggle shaders?



    thanks,

    -maroon
     
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    Personaly I dont care about the graphics code optimisation I would rather have you work on fixing your NULL pointers
     
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    • Legacy Citizen 2
    • Legacy Citizen
    IDC if you load everything onto the RAM and CPU (got good enough of those), just plz get away from depending so much on GPU.