Hi players,
I'm still working hard on new features. There will be more info at the end of the week (TM).
Also, I'm still working on stability and performance, and there are some great news. A bottleneck cause physics to do a lot more work then they needed to on servers (suspected main reason of lag besides SQL). Sql amount of rows can be now by over 90%, by using deterministic generation in case a sector was not "touched"(an asteroid was edited or moved).
Expect a new pre-build tomorrow,
cheers,
- schema
I'm still working hard on new features. There will be more info at the end of the week (TM).
Also, I'm still working on stability and performance, and there are some great news. A bottleneck cause physics to do a lot more work then they needed to on servers (suspected main reason of lag besides SQL). Sql amount of rows can be now by over 90%, by using deterministic generation in case a sector was not "touched"(an asteroid was edited or moved).
Expect a new pre-build tomorrow,
cheers,
- schema