Hello,
I'm a lot better. Thank you all for your wishes and support!
Here is a little teaser of what was just finished:
Basically introduction 2 all new shapes. A Tetrahedron like shape that is all composed of triangles (pic 2), and a 5 sided cube that is missing that tetrahedron like shape (pic 3).
I redesigned the orientation system, and cleaned up some code that was around for a long time and was giving me trouble. Fortunately the game has now the option to soft-migrate the database in real time.
The new format finally for 32 types of orientations and I finally added the missing corner shapes as well. The reason, why it takes a little longer to implement starmade voxel shapes (instead with normal 3d object) is pure performance based. The new shapes actually don't take any performance away from the game, and don't take anymore memory. Each shape/block only takes 3 bytes in the RAM, and only 12 byte on the graphics card's RAM.
As you can see, the sprite type shapes (pic 1), can now be placed in any orientation as well.
I hopw to release a test version as soon as all the artwork for the new player model is finished and integrated into the game.
Thank you for playing StarMade,
- schema
I'm a lot better. Thank you all for your wishes and support!
Here is a little teaser of what was just finished:
Basically introduction 2 all new shapes. A Tetrahedron like shape that is all composed of triangles (pic 2), and a 5 sided cube that is missing that tetrahedron like shape (pic 3).
I redesigned the orientation system, and cleaned up some code that was around for a long time and was giving me trouble. Fortunately the game has now the option to soft-migrate the database in real time.
The new format finally for 32 types of orientations and I finally added the missing corner shapes as well. The reason, why it takes a little longer to implement starmade voxel shapes (instead with normal 3d object) is pure performance based. The new shapes actually don't take any performance away from the game, and don't take anymore memory. Each shape/block only takes 3 bytes in the RAM, and only 12 byte on the graphics card's RAM.
As you can see, the sprite type shapes (pic 1), can now be placed in any orientation as well.
I hopw to release a test version as soon as all the artwork for the new player model is finished and integrated into the game.
Thank you for playing StarMade,
- schema