It's a bug (I reported it and it's in queue), although I must say that I only reported it for logic activation, so it might be a good idea to submit another report.thank you for fixing salvage eating power but it feels really weak now.
some bugs maybe,
my 94 lazor + 94 cannon + 94 overdrive setup eats 0 power,
Disintegrator on a ship dose not disappear after being activated and deals no damage to the ship but deals damage to surrounding objects, funny to bore through stations and stuff with 1 core 1 disintergrator lol
not sure if this is a bug but salvage beam sticks around pointing the direction you were firing after you've stopped holding click.
I respectfully disagree. If these were minor changes I'd be feeling the same way, but this update balanced things so they're not broken anynore (salvage-cannon as main example).Good job on the patches, we really appreciate your hard work.
However, I would suggest not worrying about balance so much for now, since we are still inside Alpha stage, and that's a job for the Beta stage.
There are still some simple features that a lot of the people are waiting on, which I don't believe they are very hard to do/code at all, for example, a way to restrict access of faction ships according to the faction rank, in order to avoid incidents like the CR de-homebasing and destruction we had on the past again.
With the objective of continue growing, most of the powerful factions are having to create sub-factions for recruitment - it is a temporary solution, but it shouldn't be that way.
To be honest, the salvaging changes was a bad news actually, at least for me.I respectfully disagree. If these were minor changes I'd be feeling the same way, but this update balanced things so they're not broken anynore (salvage-cannon as main example).
What exactly did you think was wrong with salvage, apart from cannon-salvage I just don't get where you're coming from.Snip
The other effects were also broken. I like the damage system too, but like you I feel that it is implemented in the wrong way.What exactly did you think was wrong with salvage, apart from cannon-salvage I just don't get where you're coming from.
I like the new damage system for salvage, but it's implemented very wrong.
I dun get it, broken as in overpowered or broken as in useless? I honestly don't see why it couldn't have remained the same except for cannon-salvage.The other effects were also broken.