Hello and welcome to StarMade,
since there were no problems with the build reported, I'm going to release it as is, to not risk adding bugs by adding additional changes.
Here is the full changelog:
- fixed server shutdown freeze on machines without graphics (linux servers)
- added debug broadcast and log friendly entry when a sector is lagging (to be able to isolate the issue)
- fixed crash when having used cubatom panel (and then someone uploads a texture which causes a graphics error check (GL_INVALID_OPERATION)
- improved instantiation of new network objects (caching constructors)
- added more saved information for each update to retrace network data that was sent in case of an error
- improved segment signature encoding to be 20% of the size it was before (timestamp and info the server sends before client is requesting the real data)
- added admin command to enable god mode for player (/god_mode playername true/false)
- added admin command to enable invisibility mode for player (/invisibility_mode playername true/false) (only applied to astronaut)
- added relative projectile and missile speed for default max speeds faster then 50km/h (percentage gained). Can be deactivated in server.cfg
- AI is now able to shoot fire and forget missiles
- server cfg option for AI aiming accuracy
- AI will no longer target entities in sectors that have the protected or peace flag
- Server cfg option to prohibit local blueprint uploading
- Improved the regular expression for navpoint input. The folowing is now valid:
"input" -> (Result Sector)
"1 2 3" -> (1, 2, 3)
"-12 2 3" -> (-12, 2, 3)
"-12 2 -343" -> (-12, 2, -343)
"-012 2 -343" -> (-12, 2, -343)
"012 2 -343" -> (12, 2, -343)
"012, 2, -343" -> (12, 2, -343)
"012, 2, -0343" -> (12, 2, -343)
"012, . - 2, . -343" -> (12, -2, -343)
"1.-2.33" -> (1, -2, 33)
- added faction docking
- fixed physics lag
- improved general physics scalability and performance
- changed server config relative speed for projectiles to a general multiplier
For people that are getting a GLException sometimes when players join the game: The crash is triggered at that point but the error has happened already way before that probably. If you get the error, please report what menus you were in (shop, cubatom, inventory, etc, as well as advanced build mode).
If your server is still crashing (cor3y), please send in a report directly from the server (the report tool can be used without GUI). I'll try to fix it asap.
thanks for playing StarMade,
- schema
since there were no problems with the build reported, I'm going to release it as is, to not risk adding bugs by adding additional changes.
Here is the full changelog:
- fixed server shutdown freeze on machines without graphics (linux servers)
- added debug broadcast and log friendly entry when a sector is lagging (to be able to isolate the issue)
- fixed crash when having used cubatom panel (and then someone uploads a texture which causes a graphics error check (GL_INVALID_OPERATION)
- improved instantiation of new network objects (caching constructors)
- added more saved information for each update to retrace network data that was sent in case of an error
- improved segment signature encoding to be 20% of the size it was before (timestamp and info the server sends before client is requesting the real data)
- added admin command to enable god mode for player (/god_mode playername true/false)
- added admin command to enable invisibility mode for player (/invisibility_mode playername true/false) (only applied to astronaut)
- added relative projectile and missile speed for default max speeds faster then 50km/h (percentage gained). Can be deactivated in server.cfg
- AI is now able to shoot fire and forget missiles
- server cfg option for AI aiming accuracy
- AI will no longer target entities in sectors that have the protected or peace flag
- Server cfg option to prohibit local blueprint uploading
- Improved the regular expression for navpoint input. The folowing is now valid:
"input" -> (Result Sector)
"1 2 3" -> (1, 2, 3)
"-12 2 3" -> (-12, 2, 3)
"-12 2 -343" -> (-12, 2, -343)
"-012 2 -343" -> (-12, 2, -343)
"012 2 -343" -> (12, 2, -343)
"012, 2, -343" -> (12, 2, -343)
"012, 2, -0343" -> (12, 2, -343)
"012, . - 2, . -343" -> (12, -2, -343)
"1.-2.33" -> (1, -2, 33)
- added faction docking
- fixed physics lag
- improved general physics scalability and performance
- changed server config relative speed for projectiles to a general multiplier
For people that are getting a GLException sometimes when players join the game: The crash is triggered at that point but the error has happened already way before that probably. If you get the error, please report what menus you were in (shop, cubatom, inventory, etc, as well as advanced build mode).
If your server is still crashing (cor3y), please send in a report directly from the server (the report tool can be used without GUI). I'll try to fix it asap.
thanks for playing StarMade,
- schema