Hello and welcome to StarMade,
Thanks to all who tested the last pre build.
here is the release for the new version with some more fixes:
- fixed crash when switching to sprite style blocks from advanced orientation
- inserted debug stuff for possible invalid operation somewhere in the pipeline
- fixed damage texture on blocks (also fixes shader crash on some machines)
- added serverlog for a more user friendly filtered log output
- fix for docking area bug (dimension were not applied to the orientation)
- fixed bug where bounding box was not updated on empty segment
- fixed bug where client bounding box wouldn't update
- fixed lag when placing first block or removing last block in a new segment. Directly enqueuing lighting/draw update
New since the last pre-build:
- fixed bug where skin file would upload every time to a server that already has that file when the user visits another server or plays single player inbetween
- fixed player character rotation under gravity
- fixed synch issue where astronauts in gravity would be displaced by a lot and glitch for players that login when the other player already is in (activated) gravity
- apparently the database closing routine didn't fire, which caused the database to always be in a "semi open" state, which could lead to missing ships (in rare cases). Furthermore, the start of a server will now be faster
- added G_USE_TEXTURE_ARRAYS to settings.cfg to work around texture bug on some graphics drivers
- avoiding server freeze/physics excpetion by catching it before it happens. Debug output to catch the source of the problem in place
- new thread running that will check if the server is still updating, and if not put out a thread dump to improve the possibility to find the source bug by a lot
I hope the game is getting more and more stable. For those who have startup errors (shader) that had the game running fine before: please send in a report, and tell me the first few letters of the email used here in the comments. I'll do my best to fix it asap, when I get my hands on a report.
Thanks for playing StarMade,
- schema
Thanks to all who tested the last pre build.
here is the release for the new version with some more fixes:
- fixed crash when switching to sprite style blocks from advanced orientation
- inserted debug stuff for possible invalid operation somewhere in the pipeline
- fixed damage texture on blocks (also fixes shader crash on some machines)
- added serverlog for a more user friendly filtered log output
- fix for docking area bug (dimension were not applied to the orientation)
- fixed bug where bounding box was not updated on empty segment
- fixed bug where client bounding box wouldn't update
- fixed lag when placing first block or removing last block in a new segment. Directly enqueuing lighting/draw update
New since the last pre-build:
- fixed bug where skin file would upload every time to a server that already has that file when the user visits another server or plays single player inbetween
- fixed player character rotation under gravity
- fixed synch issue where astronauts in gravity would be displaced by a lot and glitch for players that login when the other player already is in (activated) gravity
- apparently the database closing routine didn't fire, which caused the database to always be in a "semi open" state, which could lead to missing ships (in rare cases). Furthermore, the start of a server will now be faster
- added G_USE_TEXTURE_ARRAYS to settings.cfg to work around texture bug on some graphics drivers
- avoiding server freeze/physics excpetion by catching it before it happens. Debug output to catch the source of the problem in place
- new thread running that will check if the server is still updating, and if not put out a thread dump to improve the possibility to find the source bug by a lot
I hope the game is getting more and more stable. For those who have startup errors (shader) that had the game running fine before: please send in a report, and tell me the first few letters of the email used here in the comments. I'll do my best to fix it asap, when I get my hands on a report.
Thanks for playing StarMade,
- schema