Hello and welcome to StarMade,
this release contains pretty much the changes of the previous pre builds, and some small fixes. Thank you all for testing and sending in reports!
EDIT:
Hotfix #1: fixed crash on missiles (hopefully)
(uploading now. Available about 15 min from this edit)
also some extra things ive done earler:
- default for credit lost changed to 10%
- possibly fixed some docking position glitches resulting from forced overwrite when reading initial data
- fixed bug where there would be multiple shop blocks possible on the same structure
- fixed crash from 3rd party function that would stack overflow when trying to word wrap "-" in chat
- fixed restock command for player shops
- all admin commands now allow spaces in arguments: Arguments with spaces have to be written in single or double quotes (' or ")
Here is the full change log:
- fixed crash in inventory iteration
- fixed crash in sound iteration
- improved sound handling
- issue of server spam with unknown types of connection now intercepted on client to get to the root of the problem, and the server won't be influenced by it anymore
- changed build mode preview box drawing to another draw method to hopefully fix invisible block bug
- G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW in settings.cfg can now be used to disable advanced build mode to workaround invisible block bug
- improved check if skin file differs from server version
- indicator animation should no longer reset on sector change
- reduced lock-on gui-glitches (needs tests)
- fixed rolling ships with keys to be framerate independent
- fixed looparound when rolling ships, which caused glitches especially on bigger ships
- added server config line to modify how much credits are lost on death (default: lose 10%)
- added server config line to apply an time interval after death, in which players are not punished should they die again (default 5 min)
- added server config line to force the player to drop the entire inventory on death (default: off)
- added server config line to enable projectiles gaining the relative speed from where they are shot from
- added server config line to customize starting credits of a new found NPC shop
- added server config line to customize NPC shop credit gain over time
New in this version only:
- navigation waypoint is now absolute
- fixed crash on placing blocks in some cases: A connection to an invalid block was tried
- preventing crash when recipes are used that have block types (from modding) in them that do no longer exist
- fixed lighting on planets
Thanks for playing StarMade,
- schema
this release contains pretty much the changes of the previous pre builds, and some small fixes. Thank you all for testing and sending in reports!
EDIT:
Hotfix #1: fixed crash on missiles (hopefully)
(uploading now. Available about 15 min from this edit)
also some extra things ive done earler:
- default for credit lost changed to 10%
- possibly fixed some docking position glitches resulting from forced overwrite when reading initial data
- fixed bug where there would be multiple shop blocks possible on the same structure
- fixed crash from 3rd party function that would stack overflow when trying to word wrap "-" in chat
- fixed restock command for player shops
- all admin commands now allow spaces in arguments: Arguments with spaces have to be written in single or double quotes (' or ")
Here is the full change log:
- fixed crash in inventory iteration
- fixed crash in sound iteration
- improved sound handling
- issue of server spam with unknown types of connection now intercepted on client to get to the root of the problem, and the server won't be influenced by it anymore
- changed build mode preview box drawing to another draw method to hopefully fix invisible block bug
- G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW in settings.cfg can now be used to disable advanced build mode to workaround invisible block bug
- improved check if skin file differs from server version
- indicator animation should no longer reset on sector change
- reduced lock-on gui-glitches (needs tests)
- fixed rolling ships with keys to be framerate independent
- fixed looparound when rolling ships, which caused glitches especially on bigger ships
- added server config line to modify how much credits are lost on death (default: lose 10%)
- added server config line to apply an time interval after death, in which players are not punished should they die again (default 5 min)
- added server config line to force the player to drop the entire inventory on death (default: off)
- added server config line to enable projectiles gaining the relative speed from where they are shot from
- added server config line to customize starting credits of a new found NPC shop
- added server config line to customize NPC shop credit gain over time
New in this version only:
- navigation waypoint is now absolute
- fixed crash on placing blocks in some cases: A connection to an invalid block was tried
- preventing crash when recipes are used that have block types (from modding) in them that do no longer exist
- fixed lighting on planets
Thanks for playing StarMade,
- schema