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    StarMade 0.09392: Exploits

    Discussion in 'News' started by schema, Sep 2, 2013.

    1. schema

      schema Cat God

      Joined:
      Feb 17, 2012
      Messages:
      1,549
      Hello and welcome to StarMade,

      this update takes care of some exploits that some players were starting to use to grief.

      Thank you all for testing the pre-release. From what I've gathered there are no game breakers atm.

      Hotfix #1: fixed bug where new anti-exploit function would forbid to take control legitimately. Ghost players showing up in ships are now gone.

      Hotfix #2: fixed bug from hotfix #1 (sorry :( )

      Exploits

      There was a possibility to take control of ships from the client, and also discard a kick with a hacked client. Control is now double checked on server. Kicking now severs the direction even without the client answering.



      Re-Naming and Spaces

      Structure names can now contain spaces. You can also no rename any structure by placing down a faction block, declare it as a faction object. Activating the block again will give the "rename" option.



      Other fixes

      - cleaned up death routine and control units
      - kicking now immediately disconnects client after kick command has been sent (fixes anti-kick exploit)
      - fixed bug that would cause lasers not to hit astronauts in certain situations (callback had wrong meta data)
      - fixed player directions
      - added admin command to issue debug routines to enhance log output (to specifically debug certain objects)
      - extra check on server to prevent players from using a hacked client to take control of structures
      - extra check when blocks are placed to prevent missuse
      - player object changes checks on server if the changes came from the right client, and will report otherwise (attempt to control another player)
      - improved memory scalability for bigger structures
      - structure names can now contain spaces
      - structure names can now be changed with the faction module
      - fixed texture array fallback (crash on startup for some graphics cards)

      New fixes since the pre-release

      - fixed crash on suicide
      - fixed lighting of block bottom face
      - fixed initial position of build mode to where the object was entered
      - fixed crash in build block build-mode
      - fixed "preview block" being used when it's off in the options
      - added frustum & distance culling to buildmode wobble boxes to increase performance in high numbers
      - advanced build mode mass placement will now check for each block if it has enough space to be placed
      - added debug mode to trace corruption (versioned backup of every raw file before writing)





      Thanks for playing StarMade,

      - schema
       
    2. The Last Baron

      Joined:
      Dec 19, 2012
      Messages:
      73
      Fixing this is a welcome addition. Great job
       
    3. schema

      schema Cat God

      Joined:
      Feb 17, 2012
      Messages:
      1,549
      i HOPE this is now finally fixed. I already fixed it once and it came back.



      Btw you now have to activate \"block preview\" in the options to get the visible block type you are placing in build mode.
       
    4. Endimmion

      Joined:
      Jun 10, 2013
      Messages:
      48
      All servers admins from the official servers list has received an email so that they are aware of the availability of this update
       
    5. C0r3y

      Joined:
      Jun 20, 2012
      Messages:
      230
      Server no longer boots up after patch
       
    6. Xelion

      Joined:
      Jul 31, 2013
      Messages:
      2
      Same problem !
       
    7. schema

      schema Cat God

      Joined:
      Feb 17, 2012
      Messages:
      1,549
      Error Message?
       
    8. kithsakhai

      Joined:
      Jun 26, 2013
      Messages:
      36
      any idea if we\'ll ever get more than 10x advanced build mode sizes? (for the larger builds :P )
       
    9. NoPantsMcDance

      Joined:
      Jul 8, 2013
      Messages:
      122
      Hotfix broke being able to enter ships.
       
    10. warezit

      Joined:
      Jun 23, 2013
      Messages:
      15
      No one can enter ships after hotfix
       
    11. schema

      schema Cat God

      Joined:
      Feb 17, 2012
      Messages:
      1,549
      sorry, another fix is on the way
       
    12. Vollaran

      Joined:
      Jun 27, 2013
      Messages:
      9
      The launcher never suggested an update, so I reinstalled the game and I was still unable to enter the game.
       
    13. Vollaran

      Joined:
      Jun 27, 2013
      Messages:
      9
      I mean ship, not game.
       
    14. Master Void

      Joined:
      Aug 23, 2013
      Messages:
      5
      http://prntscr.com/1ozej2 I\'v updated everything and even reinstalled java. Please help?
       
    15. Dr.Starmade

      Joined:
      Aug 1, 2013
      Messages:
      69
      theirs exploits that are bugs and i have it on evrey game and it makes stuff super easy cuz im a modder and not a hacker and i can do it by lower my inernet connect by an app on my computer and those exploits are permenent
       
    16. Gameguru

      Joined:
      May 31, 2013
      Messages:
      78
      does this mean that star made 1.0 is next and it will cost money to play it?
       
    17. Miner1999er

      Joined:
      Jun 25, 2013
      Messages:
      15
      Continuing to build on and change names of ships is a major help, as is being able to use REAL SPACES instead of_the_awkward_underscore! Keep it up!
       
    18. Sakata

      Joined:
      Aug 29, 2013
      Messages:
      2
      Hey there. The updater continually gripes about checksum errors the past few days.



      Seems the mirrors have bad copies, or somethign is goofed with the checksum
       
    19. Firask

      Joined:
      Jun 23, 2013
      Messages:
      5
      Any chance we can get sliders to adjust the 10x10x10 thing instead of buttons?
       
    20. ToyotaSupra

      Joined:
      Aug 30, 2013
      Messages:
      1,744
      Wonder what the next update will bring?
       
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