Hello players,
I'm now trying not to push updates too often, except when there is something critical or a substantial new feature.
This time it's something critical. There was a huge bug in the client's calculating entities near them (in sectors). This caused random glitches of objects appearing/disappearing, physics glitches, laser beams out of nowhere, all the way to client's not being able to move (while still moving for other players).
In addition I also fixed docking blocks for the faction permission block. I'm aware that the "connect" system (like weapons) would make more sense, but there are a few scalability performance problems with that approach. I cannot describe them in detail right now.
Furthermore there are some minor fixes like space stations reappearing after being deleted.
The lag compensation correction has been increased a little to be more accurate.
Thanks for playing StarMade,
- schema
I'm now trying not to push updates too often, except when there is something critical or a substantial new feature.
This time it's something critical. There was a huge bug in the client's calculating entities near them (in sectors). This caused random glitches of objects appearing/disappearing, physics glitches, laser beams out of nowhere, all the way to client's not being able to move (while still moving for other players).
In addition I also fixed docking blocks for the faction permission block. I'm aware that the "connect" system (like weapons) would make more sense, but there are a few scalability performance problems with that approach. I cannot describe them in detail right now.
Furthermore there are some minor fixes like space stations reappearing after being deleted.
The lag compensation correction has been increased a little to be more accurate.
Thanks for playing StarMade,
- schema