Hello and welcome to StarMade,
I'm currently working on bigger features. This is another intermediate update to fix some bugs and do some smaller stuff.
Missile Damage Update
Since calculating missile hits is performance heavy I can't do full detailed calculations (yet). However I'm trying to simulate the effect of blocks absorbing damage. Missile hits will now happen in 4 stages. Each adding one quarter to the total radius calculated. Starting with the smallest. Damage to blocks from each stage is added to a total counter and subtracted (/16) from the damage the next stage will do. Armour is now not only calculated, but will absorb not only the full damage from the missile, but also additional damage by armor (e.g. 50% armor with a 100hp hit will do only 50hp damage but absorb 150hp). The system is still in testing and may still have some odd behaviours.
Bugs & other things
- fixed lag in catalog list when there are many entries
- fixed bug where structures could be edited for clients that didn't load the faction block of that structure yet
- overheating core will now reset the faction
- powerdrain now works with half the power on every block (full power on power blocks).
- if powerdrain causes power of another ship to go to zero, it will disable recharge on that ship for 5 seconds
- lift will now deactivate if cluster has changed
- fixed lift graphics remaining when changing sectors
- fixed crash when shooting active lift
Thanks for playing StarMade,
- schema
I'm currently working on bigger features. This is another intermediate update to fix some bugs and do some smaller stuff.
Missile Damage Update
Since calculating missile hits is performance heavy I can't do full detailed calculations (yet). However I'm trying to simulate the effect of blocks absorbing damage. Missile hits will now happen in 4 stages. Each adding one quarter to the total radius calculated. Starting with the smallest. Damage to blocks from each stage is added to a total counter and subtracted (/16) from the damage the next stage will do. Armour is now not only calculated, but will absorb not only the full damage from the missile, but also additional damage by armor (e.g. 50% armor with a 100hp hit will do only 50hp damage but absorb 150hp). The system is still in testing and may still have some odd behaviours.
Bugs & other things
- fixed lag in catalog list when there are many entries
- fixed bug where structures could be edited for clients that didn't load the faction block of that structure yet
- overheating core will now reset the faction
- powerdrain now works with half the power on every block (full power on power blocks).
- if powerdrain causes power of another ship to go to zero, it will disable recharge on that ship for 5 seconds
- lift will now deactivate if cluster has changed
- fixed lift graphics remaining when changing sectors
- fixed crash when shooting active lift
Thanks for playing StarMade,
- schema