Hello,
Here is the full changelog (sorry, I don't have much time at the moment to write a full update report)
- added functionality to query server info in a simple command
- turrets don't shoot if the shoot direction is intersected by an ally or the mothership
- AI with option "selected target" should now also aim at vacant ships
- added server config option for player limit
- hopefully the infinite planet fall is fixed
- fixed possible state where controller structure would fail to load when the actual segment was not yet loaded
- fixed bug in network transmission of keybord state and keybord events
- should weapon output loading fail, the fallback make now a lot more sense (one of the formost blocks of the gun)
- Power Updates:
-- capacity = sumOf(amountOfBlocksInTankCluster^1.3)
-- shields will no longer take power when fully loaded
There is currently a new webserver in the works to speed up the site and also to provide faster download speed for the game,
Thanks for playing StarMade,
- schema
Here is the full changelog (sorry, I don't have much time at the moment to write a full update report)
- added functionality to query server info in a simple command
- turrets don't shoot if the shoot direction is intersected by an ally or the mothership
- AI with option "selected target" should now also aim at vacant ships
- added server config option for player limit
- hopefully the infinite planet fall is fixed
- fixed possible state where controller structure would fail to load when the actual segment was not yet loaded
- fixed bug in network transmission of keybord state and keybord events
- should weapon output loading fail, the fallback make now a lot more sense (one of the formost blocks of the gun)
- Power Updates:
-- capacity = sumOf(amountOfBlocksInTankCluster^1.3)
-- shields will no longer take power when fully loaded
There is currently a new webserver in the works to speed up the site and also to provide faster download speed for the game,
Thanks for playing StarMade,
- schema