I once found the creation of Starcraft II's Hyperion to be initial skill test for newcomers. However, I have been building this for years...which means I spend 65% of my time removing out-of-date stuff and replacing it with the new stuff. Of course, that is not to say I wasn't happy when I could finally replace my gravity lifts with real elevators. Although, I have not been able to get the Yamato Cannon to work right since changes to weapon power consumption in early 2015. It took me a long time to replace many things over the years...after tetras and heptas came out, I felt like there was no way to update everything. Same for when logic or rails came out. Over time I managed to rip out the old stuff and replaced it with the new.
At present it is:
Mass 110k
Length 277m
Height 94m
Width 253m
Power 18m
Shield 3.3m
Armor 45m
Structure 13m
There is a lot of spaces to fill in the so those numbers are not set in stone.
I've done a lot of fun stuff for the interiors and although it has feel of an RP ship...I really wanted to mix actual play optimization in their too---so packed behind many walls are tons of shield capacitors more often than not.
There are about 30 to 35 ship-to-ship turrets and 25 or so point defense rapid fire guns. In the hangers there are two dropships and 50 wraith starfighters. There are also some "planetary infrastructure" hangers with supply depots, SCVs, a command center, barracks, and starport.
Permit me to share some exterior images:
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Structures
In addition to the Hyperion, I wanted to created some of the notable Terran structures from the Starcraft universe. Because some Terran structures can also fly, I thought it was reasonable to turn then into actual ships. There are two "planetary infrastructure hangers" in the Hyperion for these buildings. Basically, the idea is that you can use the Hyperion to deploy a prefabricated base on a planet. You would just need to place some rails on the planet first. Also there are a few supplementary structures at the base like the landing pad and biodomes. Those were all built on the planet and are not flyable, merely decoration. Oh...and yes, I did add some ice crystals to appear like the blue crystalline in-game minerals.
The structures which are seperate entities are all avaliable inside the Hyperion's two massive planetary infrastructure hangers. The large structures like the commander center, barracks, and starport flow along rails to a position over the hanger doors.
In the picture above from the planetary infrastructure hanger, you see the back of the Terran barracks and a number of supply depots. I know the supply depots do not have the "Lift off" feature in Starcraft, but I figured why not since they can be orbitally deployed, I figured, why not.
The top part of the command center is a docked entity. I thought someone could try to make the satellite dish or turret attachment if they wanted. The interior is mostly RP space, but it does have some cargo space and a weak sensor. I would like to include some actually utility to the buildings rather than being limited to storage space.
These are the SCVs, just weak repair/salvage entities mostly for show.