Ah, I should\'ve specified I set these methods for when there is a stationary target/objective
But moreso I\'m just trying to concentrate forces so that we don\'t spread out too far. This cube usually doesn\'t apply to flanking forces either, they just have to follow the backdrop axis to the target.
I\'ve never had enough people though to actually set multiple groups and instead just go with squadrons.
BUT in open space combat tends to be moving a lot, rarely are fleets just sitting one sector apart firing missiles like they do in BSGO, now we have to devise strategies to kite the opponent to a weaker position. so it is possible to create a \"tunnel\" of 3x3x? or 5x5x? and force the enemy fleets to move within this tunnel chasing ours, kinda like retreating however we still have flankers and chasers outside the tunnel ensuring no stragglers get out. this could be called the \"pipeline of death\" because if we are moving backwards facing to them firing constantly and their bolts cant catch us it just becomes a matter of time till they are gone.
The backdrop of the tunnel would be behind the enemy fleet, opposite side of ours so that members can peel off the main if they are too damaged to repair or buy a new ship before attempting to return to combat
With the tunnel an enemy fleet will also tend to concentrate like a huge water droplet towards the center, if we can close the gap like a purse seine and surround them then that places us in a huge strategic advantage. However to truly blockade them would require a large amount of dummy vessels and possible laid mine to deter them from breaking out. not to mention more than a few carriers that would need to hold enough fighters to counter theirs.
Just, I love this game so much because of the \"what-if?\" factor. There is freeform and so many possibilities that we could spends hours writing these strategies and new things would always come up.
someone said it before but Ill say it again, this thread is full of so much win
But moreso I\'m just trying to concentrate forces so that we don\'t spread out too far. This cube usually doesn\'t apply to flanking forces either, they just have to follow the backdrop axis to the target.
I\'ve never had enough people though to actually set multiple groups and instead just go with squadrons.
BUT in open space combat tends to be moving a lot, rarely are fleets just sitting one sector apart firing missiles like they do in BSGO, now we have to devise strategies to kite the opponent to a weaker position. so it is possible to create a \"tunnel\" of 3x3x? or 5x5x? and force the enemy fleets to move within this tunnel chasing ours, kinda like retreating however we still have flankers and chasers outside the tunnel ensuring no stragglers get out. this could be called the \"pipeline of death\" because if we are moving backwards facing to them firing constantly and their bolts cant catch us it just becomes a matter of time till they are gone.
The backdrop of the tunnel would be behind the enemy fleet, opposite side of ours so that members can peel off the main if they are too damaged to repair or buy a new ship before attempting to return to combat
With the tunnel an enemy fleet will also tend to concentrate like a huge water droplet towards the center, if we can close the gap like a purse seine and surround them then that places us in a huge strategic advantage. However to truly blockade them would require a large amount of dummy vessels and possible laid mine to deter them from breaking out. not to mention more than a few carriers that would need to hold enough fighters to counter theirs.
Just, I love this game so much because of the \"what-if?\" factor. There is freeform and so many possibilities that we could spends hours writing these strategies and new things would always come up.
someone said it before but Ill say it again, this thread is full of so much win