Star Made Multiplayer Faction Combat tactics

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    Fighting tactics 101..

    Yank - shoot anytthing on sight. (Kill anything and everything with my super-sized ship and fries).

    Aussie - security, security, security. (Recon, plan and attack. Educate the yanks on how to stop blue on blue. Telling the poms to stop whinging).

    Taliban - ambush and fight to their death. More of a hindrance to your operations. (Suicide Ambush).

    Dutch - run when shot at. (Play chicken).

    POMs - drink beer and go fox hunting. (Drink beer while playing. Telling the Aussies that the English aren\'t poms and telling the yanks to stop blue on blue).

    Canada - like yanks but speak French. (Your crazy friend that you don\'t understand).

    Cowboy - a yank formation where you are in line and empty a full mag at the direction of enemy or friendly. (Clear by fire).

    Israeli - covert operations to provoke as to make one look like the good guy. (Trolling).

    Kiwis - that\'s my sheep bro and this one don\'t kick back. (Attack Weak enemy).

    More to follow.

    FAC Frank

    Office of the Full Admiral Commander - Earth.
     
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    I had an Idea. Well two, one is more relevant to the current gameplay, the other is what I hope it will become.

    First Idea

    Right now, hit and run is a major tactic. So try this. Set up a simple ambush. Tell a friend or co-conspirator to create a scenario where something valuable is in a certain area. Thai is where it gets interesting and complex. Have your ship either be cloaked and jammed (frigates and smaller) or just jammed (bestowed with frigates til small cruisers).

    create the false object as a ship core or small ship that is hulls. Make them think it actually exists. Then wait for a player to show up. If you are Lucky, they will show up in something small or not well armed or preparared for this type of attack. You then leap out if the shadows (my ship looks like ghosting asteroid) and swiftly attack and attempt to destroy. If you fail or succeed. Move locations. Never pull the same trick twice in the same location. Bonus points if you can convince them to fly into the sun. Never gets old lol

    Idea 2

    since fleets will become bigger with smarter AI and a larger player base, assume this is what you will need to fight constantly. One tactic is the classic battleship line. Line up and unleash hell from a full broadside. Exceptthisnis not effective cause guess what, broadsides are hard to pull off successfully.

    using a single tactic constantly never will work out in the end. They will adapt, so you must do it first. Begin by scouting in a stealth ship. Easy to make and won\'t require guns. Scout their fleet, look for AI controlled units and player controlled units. Make notes in ship size etc. report this to your group and use one of many different tactics.

    #1 defensive lines

    simple wall of ships, best used to conceal numbers if jamming is used. This has already been discussed. Will work if they get close enough. Always use AI\'s in defense. An AI controlled unit can save a few of your manned ships form annihilation. Try to recover wrecks for salvage.

    pros: defensive, works great with big fleets, easy to pull off and organize

    cons: cannot be used easily with offensive units, easy to see wall from afar with navigation if jamming isn\'t used

    #2 minesweeper

    we all know the basic explosives and a thrusters mine. Create a huge network of these. When they seek out targets with bobby AI, they are bound to do some damage. Bigger mines, bigger boom. I recommend having every other sector have a mine group (20 or so) to lock down that sector. This tactic also works with space station turrets and drones.

    pros: requires little need for being online, can make large fleets dangerous to maneuver, deters fast flanking.

    cons: hilariously long set-up, lag spikes (as of now) and very hard to know when to replace.

    #3 Trident and back door maneuvers

    when you want to attack without using a defense. Try this. This is two sub sections of the same tactic.

    trident: have a large and very well shielded battleship flagship thing go in on one of the six sector directions. This so your distraction so lets call this the \"confetti ship.\" Then, after 30 secs to one minute of engagement, send in another wave of attackers through a different sector. The enemy defenders have to adjust To encounter the new threat. And finally, we have the last wave. Another battleship cruiser capital thing with frigate escorts come in and mop up what is left. The enemy cannot react when they are being attacked on three sides. Usually, the last attack should not need to be called in. But have it waitin in case you need reinforcements.

    backdoor

    when used right, this can be effective. Surprisingly it involves a tiny distraction, maybe a piloted space wang flying through their base launching drowns to annoy them, maybe a giant spinny swastika, it doesn\'t matter, it\'s a distraction. While they respond to the disturbance you attack from behind, targeting turrets first then the actual hull. If they do turn around, they will be quite badly bruised from the behind attack.

    I will post more of this in another post below. Mostly about ship design though.
     
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    Here we shall discuss designing a good ship. With the help of Jackie Chana\'s hilarious facial expressions

    What not to do

    Underpowered shields: http://i1.kym-cdn.com/entries/icons/original/000/004/592/my-brain-is-full-of-fuck.jpg

    No hull: http://i1.kym-cdn.com/entries/icons/original/000/004/592/my-brain-is-full-of-fuck.jpg

    Ez to drain power: http://i1.kym-cdn.com/entries/icons/original/000/004/592/my-brain-is-full-of-fuck.jpg





    And of course my favorite

    Mobility of a dead whale: http://i1.kym-cdn.com/entries/icons/original/000/004/592/my-brain-is-full-of-fuck.jpg

    Now, to what you should do...

    Make it fast, thrust to mass ration of 3:1 is good. 4:1 is better.

    Shields: think about what it is going to be doing. Look for higher shields for bigger ships.

    Weapons... I don\'t know how to possibly fuck this up... AMC for shields, missiles for hull (pulse weapons and drain beams don\'t work to well on small ships.)

    Power systems: if you just Make cubes of power I will come and fly a suicidal space wang into your face. DO I MAKE MYSELF CLEAR?!? Good, lines are the best for he begginner ships and reactors are for the advanced player.

    Reactors are also better for little ships and big ships alike. And lines should be used for the time constraints.

    Oh and of course

    Hulls: makes it look half decent and protects internal systems once the shields go down

    So, what size to build? Well don\'t ask me this because the easiest way is to see what others (rivals, enemies, no lifers etc.) are using. Some people like their behemoths, I like my frigates and corvettes.

    Also, a ship with turrets is better at keeping the pressure on the enemy targets.

    Some fast facts before I make this any longer.

    Carriers make nice capitals and trap layers. Use conservatively though. Can be a bitch to use and set back up.

    Frigates are the balance in my opinion. A frigate can have good weapons, shields, and especially thrust. They are easier to rebuild or afford when destroyed. Just don\'t expect to go toe to toe with the big boys in one.

    Cruisers are the average \"capital\". They are the multi tools of any navy and can boast fighters and good guns.

    Pluto is definitely a planet shut the fuck up if you disagree



    There is more to come but when I sleep and start on my latest builds.
     
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    Yes i have begun research on 3d warfare, i disagree about how u see the battlefield as flat

    Ive had a few large fleet engagements, and much dogfighting and intermediate size ship battles

    I want to stress that simple tactics often used in land warfare are simply not viable, perhaps u used a pincer attack for example like the one u have shown, because the element of surprise is quite limited in space the enemy fleet can simply attack one side of the pincer (assuming they have equal numbers/strength to your own) and succeed at destroying/routing half of your fleet while running away from one side of your pincer. My point is that splitting your force to gain directional advantages is a hopeless tactic and will result in failure most of the time, which is the basis of many tactics. Any tactic focused and surrounding an enemy is quite useless as well, instead of having to surround an enemy on one plane you would have to surround them on infinite planes. Again this supports the fact that u cannot treat battlefields in space as 2 dimensional.
     
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    ... Fighting groups as groups, but more often the engagements degrade into individual ship combat unless one force has a sizeable numberical advantage over the other. Extended engagements tend to result in one group routing and ending in a stalemate as they can run away forever until the pursuer gives up.

    Getting the first hit in is the biggest advantage you can have. My group tends to focus fire on a single ship and then retreat before his/her allies come; as a result our ships are optimized for hit&run first strikes.

    More often though, we come across lone ships. The usual strategy is to attack with a smaller, more agile ship and then come in once the pilot is fully invested in attempting to destroy that one ship. We\'ve tried to use drones, but they tend to be very expensive since unaligned AI won\'t target anything without a faction module.

    We have had some minor successes with cloaking ships but more often the enemy notices us and retreats. At most they lose a few of their turrets.
     
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    • Legacy Citizen 2
    Im back! After a short( long) leave from playing this game I have come upon some science fiction reading. Specifically I finally picked up Ender\'s Game, there are passages on 3d and \"space\" combat where orientation is probably what will mess with your fleet the most. So simply I assign targets as the \"Gates\" and go with the saying. The enemy gate is down. From there you can direct relatively to your gate a 3d battlefield instead of the standard {align with their planet and advance in 2d formations}. 3d allows for much more overall mobility and flexibility in maneuvers (if you even use any. or just tell your people to attack a position). I need to get some friends on and test the gate method with some larger ships, as I know it works well with fighter squads
     
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    Well I\'d be making strategies and all that... if I actually had more than myself.
    None of my friends play starmade, or at least the ones who do don\'t play it very well or that often.

    So I built Odin, my modest Battlecruiser, to feel safe in a space that is not. And I drift and pirate on the servers I find myself on.

    If I had a team, whom I could jump into when I manage to have some free time, I\'d develope all sorts of battle plans, I might even craft a half-dozen ships for them.

    But until then, I\'m a drifter.
     
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    I am not on a server(yet) but have an idea for a tactic. Well not really; more over a strategy.

    The important thing is intelligence. Have spies, try to figure out about faction positions, alliences, upcoming battles, battls in progress. then it is simple, attack from below if you can, they will probably scatter or try to fight back, however you have an advantage in that , if they fight back, then they will have to turn to attack, and you will have done damage. Alternatly, you could have two waves and have one coming in thier faces, and the aforementioned upward srike in progress.
     

    Zyrr

    Chronic Troublemaker
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    • Legacy Citizen 4
    • Thinking Positive
    • Purchased!
    Lets not do this, please.
     
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    • Legacy Citizen
    Now, from what I\'ve seen here, the consensus is that small fighters have no place in \"big boy battles\", but I think that fighter craft are a crucial part of the battle force because they have a positively crippling role when they target capitals. Let me defend my point. Me and my faction had built a station, had A impressive fleet, and we posted AI pickets and a frigate. To play guardian over it while the rest of us went to go mine and left our capitals undocked and floating. The Servers other faction,took the oppertunity to cripple us, after their raid we had 3 frigates a corvette and a cruiser. But we wanted to get back at the other faction. But we only had a few ships that could still function, so we built fighter and bombers, one for each of us. But they all had special modifications, and had dozens of cores. And the we flew at their fleet, and just as the fighters had reached their peak speed, the flung the ship cores at the enemy ships so the turrets would target the ship cores, we put 100 ship cores in the space near their capitals and then when their AA was completely swamped and their turrets busy, our meger fleer plowed in, also pushing ships cores. So the other faction\'s missiles and turrets scored a total of 46 kills, but we didn\'t lose a single fighter. Moral of the story? Base rapes a dick move.