Ithirahad
Arana'Aethi
The ship (or piece thereof) remains docked but stops building/repairing.What if one of the enhancers gets shot off, causing the ship to no longer be valid?
The ship (or piece thereof) remains docked but stops building/repairing.What if one of the enhancers gets shot off, causing the ship to no longer be valid?
Ok... Alright, you've convinced me...The ship (or piece thereof) remains docked but stops building/repairing.
i like your ideas ^^Buying food? Crafting consumables? Doing research to discover more efficient designs? Talking with people at communications consoles (Would serve as World and Faction chat; standard chat would have a limited range)?
I like the research part... everything else... not so much...i like your ideas ^^
Sounds like a decent idea. Place a core, put a blueprint in it, and start shooting at it with an astrotech beam, and it starts building, if there are materials or credits in a PlexStorage on the ship or station?Astro technobeams should be the primary method for increasing the build capabilities of shipyards. This could include turrets and construction ships, these would automatically build any ship in the dry dock. Additionally some massive ships may never be feasible to build in docks so building from a core with a blueprint in space with construction ships should also be an option. This wouldn't have the benefit of being automated as the construction ships with astro technobeams would need to be flown manually.
I think it was mentioned in the Q&A that the ship/station being built would hold the blocks to be consumed but I think the ships with the astros should have the blocks. You can just load up your construction ship with every block type in the game and keep using them to build ships over and over again so that would be the best option. As for astro turrets on a space dock or mobile shipyard I would hope the system would be smart enough to consume a block supply from the mothership (I do hope we are not limited to just placing shipyards on stations as I have a really nice void dock in the works). This proposed system would also be completely capable of constructing stations from blueprints as there would be no difference between building a large ship manually or a station and I imaging a large faction with a lot of members in the construction ships could build a station in no time.Sounds like a decent idea. Place a core, put a blueprint in it, and start shooting at it with an astrotech beam, and it starts building, if there are materials or credits in a PlexStorage on the ship or station?
that again could enable us to have buildblocks with blueprints on planets for making buildings.. which hen would be their only purpose and no one could use them for fastmining stuffSounds like a decent idea. Place a core, put a blueprint in it, and start shooting at it with an astrotech beam, and it starts building, if there are materials or credits in a PlexStorage on the ship or station?
Hm, good point. It would also make the 1st-person block placing slightly more useful (Convenience). If only there was some way to orient blocks placed by players...that again could enable us to have buildblocks with blueprints on planets for making buildings.. which hen would be their only purpose and no one could use them for fastmining stuff
somwhat like in minecraft where on some blocks the orientation is determined by the direction you are looking and the part of the block you are looking at?Hm, good point. It would also make the 1st-person block placing slightly more useful (Convenience). If only there was some way to orient blocks placed by players...