Yes, of course players love challenge (maybe besides casual players) and that's why we hate current economy system, as we can just set up basic hard hull factory and achieve credits cap in no time. Not to mention making faction blocks from cubeatoms.
But there will be time for balancing Right now we should focus on catching bugs and suggesting new features.
Back to the topic:
- I didn't catch here the idea of using power by shipyards. I think it's great balancer as shipyards, without any enhancers, would use i.e. 2 or 5 million e/sec. Each enhancer would use the same amount of energy as the basic one. So there wouldn't be a need for forbidding the use of enhancers on the ships, because making ship with 4/10 million e/sec regeneration could be a challenge. And for the stations achieving such reg wouldn't be such a problem, but still could be troublesome (i.e. draining more faction points for the maintenance)
- Only ships should be able to build stations. If somebody wants a station, the cost for building shouldn't be only 1 mil credits, as this is ridiculously low cost, but instead it should require of owning/borrowing building ship. I know that this is pretty limiting, so i would understand voices against it, but c'mon, it'd give such a realistic feel!
Players would design their stations in the shipyard module or wherever that could be possible and the ship would use station blueprints for placing the blocks. And the speed of building would be, of course, determined by abilities of building ship.
BUT WAIT, THERE'S MORE
Only building ships being able to build a station would result that there wouldn't be build block abuse anymore (as they couldn't be used for spawning/mining blocks anymore)! Great, huh?
But then what could we do with a build block? Well either there could be a change of the block, so it'd be a shipyard block, or it could be used solely for designing purpose.
So what about building stations on planets? pretty difficult if the building ship would be catched into gravity of planet. Well then, the range of building should be bigger then the range of gravity.
What if somebody want to build a station but don't want to have a building ship? Well then the player could borrow the building ship either form NPCs or other players. The building speeds would vary depending on ship, so the costs of such borrowing also would vary.
Cons?
I can see that this would limit like A LOT the ability of building stations. For me it's a great pro, but it depends on the players personal feel.
The best way would be the ability to choose for each server, would they rather keep present system of building, add shipyards, or add shipyards with the ability of building stations only using building ships.
I'll personally choose to play on server with most limited building ability as i feel it'd be the most enjoyable system for me, but i can understand that some people play Starmade focusing mostly on the creating and sharing rather than competitive and challenging side of the game.
I know i haven't write down all the details and solutions for this kind of system, but it's just a loose suggestion.
But there will be time for balancing Right now we should focus on catching bugs and suggesting new features.
Back to the topic:
- I didn't catch here the idea of using power by shipyards. I think it's great balancer as shipyards, without any enhancers, would use i.e. 2 or 5 million e/sec. Each enhancer would use the same amount of energy as the basic one. So there wouldn't be a need for forbidding the use of enhancers on the ships, because making ship with 4/10 million e/sec regeneration could be a challenge. And for the stations achieving such reg wouldn't be such a problem, but still could be troublesome (i.e. draining more faction points for the maintenance)
- Only ships should be able to build stations. If somebody wants a station, the cost for building shouldn't be only 1 mil credits, as this is ridiculously low cost, but instead it should require of owning/borrowing building ship. I know that this is pretty limiting, so i would understand voices against it, but c'mon, it'd give such a realistic feel!
Players would design their stations in the shipyard module or wherever that could be possible and the ship would use station blueprints for placing the blocks. And the speed of building would be, of course, determined by abilities of building ship.
BUT WAIT, THERE'S MORE
Only building ships being able to build a station would result that there wouldn't be build block abuse anymore (as they couldn't be used for spawning/mining blocks anymore)! Great, huh?
But then what could we do with a build block? Well either there could be a change of the block, so it'd be a shipyard block, or it could be used solely for designing purpose.
So what about building stations on planets? pretty difficult if the building ship would be catched into gravity of planet. Well then, the range of building should be bigger then the range of gravity.
What if somebody want to build a station but don't want to have a building ship? Well then the player could borrow the building ship either form NPCs or other players. The building speeds would vary depending on ship, so the costs of such borrowing also would vary.
Cons?
I can see that this would limit like A LOT the ability of building stations. For me it's a great pro, but it depends on the players personal feel.
The best way would be the ability to choose for each server, would they rather keep present system of building, add shipyards, or add shipyards with the ability of building stations only using building ships.
I'll personally choose to play on server with most limited building ability as i feel it'd be the most enjoyable system for me, but i can understand that some people play Starmade focusing mostly on the creating and sharing rather than competitive and challenging side of the game.
I know i haven't write down all the details and solutions for this kind of system, but it's just a loose suggestion.