Alright so without a doubt my biggest gripe with the game at the moment is how short and disappointing battles between huge ships are. I mean you've seen it in the movies and games where two capital ships slug it out in the background of some epic drama and it looks really awesome. If you try to recreate something like that in Starmade, you end up with two ships instantly dropping each other's shields and having one of them die because a pinhole-sized opening was drilled into their core.
More Shields
Shields should be buffed considerably. A ship with 6 million shields should have 20 million, a ship with 3 million should have 10 million, etc etc. Ships of these sizes generally do close to half a million DPS, so it's not like ship battles would take forever. You'd just be able to blink without missing them.
Multiple Cores
Again it's kind of lame when you kill a giant capital ship and and it's hard to tell that it's even dead because the only damage is a small 1x1 tunnel you drilled into its core. It's a little anticlimatic to say the least, it's not very satisfying, and it doesn't feel fair when you're dead but 99% of your ship is intact.
What I suggest is that for every 10k*2(X-1) mass (with X being the number of cores you already have), you're allowed to place another core on your ship. Your ship will only die when all the cores are destroyed, and you can spread the cores throughout your ship. This way a ship with 120k mass (1.2 million blocks) could spread 6 cores throughout its ship, which means that if the ship is actually killed there will be 6 huge chunks blown out of it rather than a teensy hole drilled towards the cockpit on a massive titan.
Fires
When one of the multiple cores begins overheating, it will generate a fire that will slowly spread and begin to damage nearby blocks. A player can extinguish the fires by pressing R on them, and they can make field repairs to the core, but doing so requires them to leave the cockpit of the ship and physically walk over to the damaged core. This way interiors will be important in a ship because players will need rooms to put cores in that are accessible from the inside and can be accessed without being shot.
Fighters/Carriers Should be Relevant
Aircraft carriers, fighters and bombers are absolutely essential in naval warfare, but in Starmade hangars are a waste of space and fighters die instantly to turrets and no human player would want to fly a dinky little fighter in PvP against titans and battlecruisers.
What I suggest is to allow Bobby AIs to return fighters to their docking bays after a fight. That way you can load up your hangar with AI fighters and unleash them on your enemy, and once no more enemies are in sight they'll return to your ship where you can repair them and get them ready for the next fight. This would allow carriers to be actual threats in PvP and hangars to have a purpose beyond being purely cosmetic.
It'd also be really, really awesome.
More Shields
Shields should be buffed considerably. A ship with 6 million shields should have 20 million, a ship with 3 million should have 10 million, etc etc. Ships of these sizes generally do close to half a million DPS, so it's not like ship battles would take forever. You'd just be able to blink without missing them.
Multiple Cores
Again it's kind of lame when you kill a giant capital ship and and it's hard to tell that it's even dead because the only damage is a small 1x1 tunnel you drilled into its core. It's a little anticlimatic to say the least, it's not very satisfying, and it doesn't feel fair when you're dead but 99% of your ship is intact.
What I suggest is that for every 10k*2(X-1) mass (with X being the number of cores you already have), you're allowed to place another core on your ship. Your ship will only die when all the cores are destroyed, and you can spread the cores throughout your ship. This way a ship with 120k mass (1.2 million blocks) could spread 6 cores throughout its ship, which means that if the ship is actually killed there will be 6 huge chunks blown out of it rather than a teensy hole drilled towards the cockpit on a massive titan.
Fires
When one of the multiple cores begins overheating, it will generate a fire that will slowly spread and begin to damage nearby blocks. A player can extinguish the fires by pressing R on them, and they can make field repairs to the core, but doing so requires them to leave the cockpit of the ship and physically walk over to the damaged core. This way interiors will be important in a ship because players will need rooms to put cores in that are accessible from the inside and can be accessed without being shot.
Fighters/Carriers Should be Relevant
Aircraft carriers, fighters and bombers are absolutely essential in naval warfare, but in Starmade hangars are a waste of space and fighters die instantly to turrets and no human player would want to fly a dinky little fighter in PvP against titans and battlecruisers.
What I suggest is to allow Bobby AIs to return fighters to their docking bays after a fight. That way you can load up your hangar with AI fighters and unleash them on your enemy, and once no more enemies are in sight they'll return to your ship where you can repair them and get them ready for the next fight. This would allow carriers to be actual threats in PvP and hangars to have a purpose beyond being purely cosmetic.
It'd also be really, really awesome.