NeonSturm
StormMaker
I like the idea of not allowing diagonals
they should disable each other.
A lot of bombers could drop bombs and instantly re-cloak.
Is it effective enough? (if you want to kill a few turrets inside an array to win easier with your big ship)
Can we not just increase the per-build diversity of this weapon?
If you can\'t simply press a button and switch between these layouts, there will be some weakness which can get exploited by smaller ships.
Would it help to have a shield-setting which switches between recharge and max charge and can only be set if the shield didn\'t get hit and you didn\'t fired a weapon for 1 minute?
Small ships would survive a bit longer and regenerate while out-of-combat.
they should disable each other.
A lot of bombers could drop bombs and instantly re-cloak.
Is it effective enough? (if you want to kill a few turrets inside an array to win easier with your big ship)
Can we not just increase the per-build diversity of this weapon?
- damage, you have to get close, wait a long time to recharge and kill only very few blocks - get it with a big box of blocks
- range, good against enemy turrets if you can change your direction fast enough that the enemy can not catch you - get it with a +cross+ in all 6 directions
- speed, good against small targets - you need a long gun for it.
- reload, you need many blocks on bottom/top/left/right, not in front or behind the output.
If you can\'t simply press a button and switch between these layouts, there will be some weakness which can get exploited by smaller ships.
Would it help to have a shield-setting which switches between recharge and max charge and can only be set if the shield didn\'t get hit and you didn\'t fired a weapon for 1 minute?
Small ships would survive a bit longer and regenerate while out-of-combat.