If fuel was added, fast/cheap scouts would be useful and \"fighter vs. fighter\" fights would be more common.
This is true, but at the same time this makes players upset. Fuel only appeals to a few people. There aren\'t many topics about fuel being wanted. I digress, fights would happen more often but there are a few things wrong with this senario.
Say there are two fighters. Neither have an advantage over another armament/armor wise. Ship 1 is browsing a shop\'s items. Ship 2 comes within nav range and sees the targeting diamond. What will it do? Does he attack it for fuel? Is Ship 1 part of a rival faction? If he attacks for fuel, he will most likely shoot the block holding the fuel and lose the location of the dropped fuel items. The other option was Ship 1 being in a rival faction. Ok, Ship 2 calls in for backup. A few other fighters arrive and crush Ship 1. Gratz. Ship 1 notifies his buddies and go the the shop. If Ship 2 and his friends were smart (which I\'m sure they are) they would have gone to another shop knowing that Ship 1 will be bringing friends.
Assuming there is a proper economy, the loss of Ship 1 would have been somewhat of a concern financially. That would give reason to destroy that ship. Other than that there still isn\'t a reason to attack others. This would really only work Faction vs. Faction. Solo players have less of a reason to attack others then because they are wasting fuel, most likely get a good bit of ship damage, and get a not-so-good return on investment from the broken ship.
Fuel isn\'t the answer in my opinion to balance fighters in general. I think that an insane price tag for big ships is key to balance. Right now, anyone can spawn them from about 30 minutes of gameplay. Pirates should drop less loot, and pirate bases should have far less loot. Add this to high prices for ship components, and there you have a start to a good economy. Next we need planets that only produce one type of ore, and that ore regenerates after it has been mined. Only the minerals regenerate, not the rest of the planet. This begins to form a legitimate alternative to buying things from several shops.
Imperial, are you talking about factories? Those are terrible right now! (Continue reading)
But Imperial, ores are useless, unless you sell them in bulk! The only ones that give you any profit are LV3-LV5 ores, and those you only get from fighting pirates!
Like I said, pirates need to drop much less loot. Also minerals should be the base component in factory systems so nothing can be made without them. So you take out the protein and processors etc. (everything between ore and final product) out of the shop, and just leave their recipes for sale. AMCs, thrusters and others will still be purchasable, but for a much higher price than what they are now. That way it would be in your best interest to mine ores to make stuff. For example:
You are playing minecraft and you want to make an iron helmet. You have mined the ores, smelted them, and made your helmet. Now you want to make some iron boots. You see your friend Tomatohead selling iron boots across the street. Instead of mining for ores, you just buy the iron boots from him for a lowish price.
This defeats the purpose of mining. I suggest that the final product (AMCs, thrusters, etc) should have a much higher price than what they are now. This would encourage mining and make factories actually important.
Question, comments, concerns, or conundrums?
EDIT: Also fighters should be faster than bigger ships. It\'s basic balancing. Big, heavy hitting ships should be slower and far less agile compared to ships of a smaller variety. Being unable to turn very well, they need turrets to protect themselves from fighters/bombers. To combat bigger ships, fighters need to work together in swarms to defeat them.